STRINGTABLE XSLAGradient

{

  XSLAGradient                            "Gradient Shader";



  SLA_GRADIENT_TYPE                       "Type";

    SLA_GRADIENT_TYPE_2D_U                "2D - U";

    SLA_GRADIENT_TYPE_2D_V                "2D - V";

    SLA_GRADIENT_TYPE_2D_DIAG             "2D - Diagonal";

    SLA_GRADIENT_TYPE_2D_RAD              "2D - Radial";

    SLA_GRADIENT_TYPE_2D_CIRC             "2D - Circular";

    SLA_GRADIENT_TYPE_2D_BOX              "2D - Box";

    SLA_GRADIENT_TYPE_2D_STAR             "2D - Star";

    SLA_GRADIENT_TYPE_2D_FOUR_CORNER      "2D - Four Corner";

    SLA_GRADIENT_TYPE_3D_LINEAR           "3D - Linear";

    SLA_GRADIENT_TYPE_3D_CYLINDRICAL      "3D - Cylindrical";

    SLA_GRADIENT_TYPE_3D_SPHERICAL        "3D - Spherical";

  SLA_GRADIENT_CYCLE                      "Cycle";

  SLA_GRADIENT_START                      "Start";

  SLA_GRADIENT_END                        "End";

  SLA_GRADIENT_RADIUS                     "Radius";



  SLA_GRADIENT_SPACE                      "Space";

    SLA_GRADIENT_SPACE_TEXTURE            "Texture";

    SLA_GRADIENT_SPACE_OBJECT             "Object";

    SLA_GRADIENT_SPACE_WORLD              "World";

    SLA_GRADIENT_SPACE_CAMERA             "Camera";

    SLA_GRADIENT_SPACE_SCREEN             "Screen";

    SLA_GRADIENT_SPACE_RASTER             "Raster";



  SLA_GRADIENT_TURBULENCE                 "Turbulence";

  SLA_GRADIENT_OCTAVES                    "Octaves";

  SLA_GRADIENT_SCALE                      "Scale";

  SLA_GRADIENT_FREQ                       "Frequency";

  SLA_GRADIENT_SEED												"Seed";

  SLA_GRADIENT_ANGLE                      "Angle";

  SLA_GRADIENT_ABSOLUTE                   "Absolute";



  SLA_GRADIENT_GRADIENT                   "Gradient";

}