STRINGTABLE XSLAFusion

{

  XSLAFusion                              "Fusion Shader";



  SLA_FUSION_MODE                         "Mode";

    SLA_FUSION_MODE_NORMAL                "Normal";

    SLA_FUSION_MODE_SEP_1                 "";

    SLA_FUSION_MODE_MULTIPLY              "Multiply";

    SLA_FUSION_MODE_SCREEN                "Screen";

    SLA_FUSION_MODE_OVERLAY               "Overlay";

    SLA_FUSION_MODE_HARD_LIGHT            "Hard Light";

    SLA_FUSION_MODE_SOFT_LIGHT            "Soft Light";

    SLA_FUSION_MODE_SEP_2                 "";

    SLA_FUSION_MODE_DODGE                 "Dodge";

    SLA_FUSION_MODE_BURN                  "Burn";

    SLA_FUSION_MODE_SEP_3                 "";

    SLA_FUSION_MODE_DARKEN                "Darken";

    SLA_FUSION_MODE_LIGHTEN               "Lighten";

    SLA_FUSION_MODE_ADD                   "Add";

    SLA_FUSION_MODE_SUBTRACT              "Subtract";

    SLA_FUSION_MODE_DIFFERENCE            "Difference";

    SLA_FUSION_MODE_EXCLUSION             "Exclusion";

    SLA_FUSION_MODE_SEP_4                 "";

    SLA_FUSION_MODE_HUE                   "Hue";

    SLA_FUSION_MODE_SAT                   "Saturation";

    SLA_FUSION_MODE_COLOR                 "Color";

    SLA_FUSION_MODE_LUMINANCE             "Luminance";

    SLA_FUSION_MODE_SEP_5                 ""; 

    SLA_FUSION_MODE_LEVR                  "Levr";



  SLA_FUSION_BLEND                        "Blend";

  SLA_FUSION_USE_MASK                     "Use Mask";

  SLA_FUSION_INVERT_MASK                  "Invert Mask";

  SLA_FUSION_INVERT_OUTPUT                "Invert Output";

  SLA_FUSION_BLEND_CHANNEL                "Blend Channel";

  SLA_FUSION_MASK_CHANNEL                 "Mask Channel";

  SLA_FUSION_BASE_CHANNEL                 "Base Channel";

}