STRINGTABLE XSLAFalloff

{

  XSLAFalloff                             "Falloff Shader";



  SLA_FALLOFF_VECTOR                      "Direction";

  SLA_FALLOFF_SPACE                       "Space";

    SLA_FALLOFF_SPACE_OBJECT              "Object";

    SLA_FALLOFF_SPACE_WORLD               "World";

    SLA_FALLOFF_SPACE_CAMERA              "Camera";

  SLA_FALLOFF_USE_BUMP                    "Use Bump";



  SLA_FALLOFF_GRADIENT                    "Gradient";

}