STRINGTABLE XSLADistorter

{

  XSLADistorter                           "Distortion Shader";



  SLA_DISTORTER_TYPE                      "Type";

    SLA_DISTORTER_TYPE_DIRECTIONAL        "Directional";

    SLA_DISTORTER_TYPE_BIDIRECTIONAL      "Bidirectional";

    SLA_DISTORTER_TYPE_FLOW_FIELD         "Flow Field";

  SLA_DISTORTER_WRAP                      "Wrap";

    SLA_DISTORTER_WRAP_NONE               "None";

    SLA_DISTORTER_WRAP_CYCLE              "Cycle";

    SLA_DISTORTER_WRAP_CLAMP              "Clamp";

    SLA_DISTORTER_WRAP_SEAMLESS           "Seamless";

  SLA_DISTORTER_AMOUNT                    "Amount";

  SLA_DISTORTER_X                         "X";

  SLA_DISTORTER_Y                         "Y";

  SLA_DISTORTER_Z                         "Z";

  SLA_DISTORTER_DELTA                     "Delta";

  SLA_DISTORTER_STEP                      "Step";

  SLA_DISTORTER_TEXTURE                   "Texture";

  SLA_DISTORTER_DISTORTER                 "Distorter";

}