STRINGTABLE XSLADirt

{

  XSLADirt                                "Dirt Shader";



  SLA_DIRTY_RAY_BIAS                      "Ray Bias";

  SLA_DIRTY_MAX_DISTANCE                  "Maximum Distance";

  SLA_DIRTY_NUM_RAYS                      "Number of Rays";

  SLA_DIRTY_SPREAD                        "Spread";

  SLA_DIRTY_CONTRAST                      "Contrast";

}