STRINGTABLE XSLABanj

{

  XSLABanj                                "Backlight Shader";



  SLA_BANJ_COLOR                          "Color";

  SLA_BANJ_ALGORITHM                      "Algorithm";

    SLA_BANJ_ALGORITHM_INTERNAL           "Internal";

    SLA_BANJ_ALGORITHM_OREN_NAYAR         "Oren Nayar";

  SLA_BANJ_ILLIMINATION                   "Illumination";

  SLA_BANJ_ROUGHNESS                      "Roughness";

  SLA_BANJ_SHADOW_INTENSITY               "Shadow Intensity";

  SLA_BANJ_CLIP                           "Clip";

  SLA_BANJ_CONTRAST                       "Contrast";

}