STRINGTABLE TBakeTexture

{

	TBakeTexture                  "Bake Texture";



	ID_TEXTURESETTINGS            "Texture Settings";

	ID_BAKEOPTIONS                "Options";

	ID_COLORGROUP                 "Color";

	ID_LUMINANCEGROUP             "Luminance";

	ID_DETAILSGROUP               "Details";

	ID_ILLUMINATIONGROUP          "Illumination";

	ID_NORMALGROUP                "Normals";

	ID_AOGROUP                    "Ambient Occlusion";

	ID_DISPLACE_GROUP							"Displacement";



	BAKETEXTURE_NAME              "Filename";

	BAKETEXTURE_SINGLEFILE        "Single File";

	BAKETEXTURE_COLORPROFILE      "Color Profile";

	BAKETEXTURE_FORMAT            "Format";

	BAKETEXTURE_OPTIONS_BTN       "Options...";

	BAKETEXTURE_USE_CURRENT       "Use Current Render Data";

	BAKETEXTURE_TIME_MIN          "Start  Time";

	BAKETEXTURE_TIME_MAX          "End Time";

	BAKETEXTURE_FPS               "Frame Rate";

	BAKETEXTURE_NAME_FORMAT       "Name Format";

	BAKETEXTURE_NAME0000_TIF      "Name0000.tif";

	BAKETEXTURE_NAME0000          "Name0000";

	BAKETEXTURE_NAME_0000         "Name.0000";

	BAKETEXTURE_NAME000_TIF       "Name000.tif";

	BAKETEXTURE_NAME000           "Name000";

	BAKETEXTURE_NAME_000          "Name.000";

	BAKETEXTURE_NAME_0000_TIF     "Name.0000.tif";



	BAKETEXTURE_AUTOSIZE          "Automatic Size";

	BAKETEXTURE_WIDTH             "Width";

	BAKETEXTURE_HEIGHT            "Height";

	BAKETEXTURE_AUTO_MIN          "Minimal Size";	

	BAKETEXTURE_AUTO_MAX          "Maximal Size";

	BAKETEXTURE_AUTO_PIXEL_SIZE   "Pixel Size";

	BAKETEXTURE_BACKGROUND        "Background";

	BAKETEXTURE_SUPERSAMPLING     "Supersampling";

	BAKETEXTURE_PIXELBORDER       "Pixel Border";

	BAKETEXTURE_CONTINUE_UV       "Continue UVs";

	BAKETEXTURE_USE_POLYSELECTION "Use Polygon Selection";

	BAKETEXTURE_COLOR_DEPTH       "Color Depth";

	BAKETEXTURE_USE_BUMP          "Evaluate Bump";

	BAKETEXTURE_USE_CAMERA_VECTOR "Use Camera Vector";



	BAKETEXTURE_CHANNEL_AO        "Ambient Occlusion";

	BAKETEXTURE_CHANNEL_NORMAL    "Normal";

	BAKETEXTURE_CHANNEL_S_COLOR   "Surface Color";

	BAKETEXTURE_CHANNEL_ILLUMINATION "Illumination";

	BAKETEXTURE_CHANNEL_COLOR     "Color";

	BAKETEXTURE_CHANNEL_LUMINANCE "Luminance";

	BAKETEXTURE_CHANNEL_DIFFUSION "Diffusion";

	BAKETEXTURE_CHANNEL_BUMP      "Bump";

	BAKETEXTURE_CHANNEL_ALPHA     "Alpha";

	BAKETEXTURE_CHANNEL_TRANS     "Transparency";

	BAKETEXTURE_CHANNEL_UVMAP     "UV Map";

	BAKETEXTURE_CHANNEL_SHADOWS   "Shadows";

	BAKETEXTURE_CHANNEL_REFLECTION "Reflection";

	BAKETEXTURE_CHANNEL_DISPLACEMENT "Displacement";



	BAKETEXTURE_COLOR_ILLUM       "Illumination";

	BAKETEXTURE_COLOR_SHADOWS     "Shadows";

	BAKETEXTURE_COLOR_LUMINANCE   "Luminance";

	BAKETEXTURE_COLOR_DIFFUSION   "Diffusion";

	BAKETEXTURE_COLOR_BUMP        "Bump";

	BAKETEXTURE_COLOR_CAM_VECTOR  "Camera Vector";



	BAKETEXTURE_LUMINANCE_DIFFUSION "Diffusion";

	BAKETEXTURE_LUMINANCE_BUMP    "Bump";

	BAKETEXTURE_LUMINANCE_CAMERA_VECTOR "Camera Vector";



	BAKETEXTURE_DIFFUSION_BUMP    "Bump";

	BAKETEXTURE_DIFFUSION_CAMERA_VECTOR "Camera Vector";



	BAKETEXTURE_BUMP_CAMERA_VECTOR "Camera Vector";



	BAKETEXTURE_ALPHA_BUMP        "Bump";

	BAKETEXTURE_ALPHA_CAMERA_VECTOR "Camera Vector";



	BAKETEXTURE_ILLUMINATION_SHADOWS "Shadows";



	BAKETEXTURE_NORMAL_METHOD     "Method";

	BAKETEXTURE_NORMAL_METHOD_OBJECT "Object";

	BAKETEXTURE_NORMAL_METHOD_TANGENT "Tangent";

	BAKETEXTURE_NORMAL_METHOD_WORLD "World";

	BAKETEXTURE_NORMAL_FLIP_X     "Flip X";

	BAKETEXTURE_NORMAL_FLIP_Y     "Flip Y";

	BAKETEXTURE_NORMAL_FLIP_Z     "Flip Z";

	BAKETEXTURE_NORMAL_SWAP_YZ    "Swap Y & Z";

	BAKETEXTURE_NORMAL_SOURCE     "Source";



	BAKETEXTURE_AO_SELFINTERSECTION "Self Shadowing Only";

	BAKETEXTURE_AO_TO_VERTEX      "To Vertex Map";

	

	BAKETEXTURE_DISPLACEMENT_SOURCE	"Source";

	BAKETEXTURE_DISPLACEMENT_HEIGHT	"Height";

	BAKETEXTURE_DISPLACEMENT_METHOD "Method";

	BAKETEXTURE_DISPLACEMENT_METHOD_INTENSITY "Intensity";

	BAKETEXTURE_DISPLACEMENT_METHOD_CENTEREDINTENSITY "Intensity (Centered)";

	BAKETEXTURE_DISPLACEMENT_METHOD_REDGREEN "Red / Green";

	BAKETEXTURE_DISPLACEMENT_METHOD_OBJECT "RGB (XYZ Object)";

	BAKETEXTURE_DISPLACEMENT_METHOD_WORLD "RGB (XYZ World)";

	BAKETEXTURE_DISPLACEMENT_METHOD_TANGENT "RGB (XYZ Tangent)";

	BAKETEXTURE_DISPLACEMENT_SUBPOLY	"Sub-Polygon Displacement";

	BAKETEXTURE_DISPLACEMENT_SUBPOLY_SUBDIVISION "Subdivision Level";

	BAKETEXTURE_DISPLACEMENT_SUBPOLY_KEEPEDGES   "Keep Original Edges";

	BAKETEXTURE_DISPLACEMENT_SUBPOLY_DISTRIBUTION "Best Distribution";

	BAKETEXTURE_DISPLACEMENT_SUBPOLY_ROUND "Round Geometry";

	BAKETEXTURE_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR "Round Contour";

	BAKETEXTURE_DISPLACEMENT_SUBPOLY_HQREMAPPING "Map Rounded Geometry";

	BAKETEXTURE_DISPLACEMENT_SUBPOLY_MAPRESULT "Map Resulting Geometry";



	BAKETEXTURE_MAPPING           "Optimal Mapping";

	BAKETEXTURE_MAPPING_OFF       "Off";

	BAKETEXTURE_MAPPING_CUBIC     "Cubic";

	BAKETEXTURE_MAPPING_ANGLE     "Angle";

	BAKETEXTURE_RELAXCOUNT        "Relax";



	BAKETEXTURE_BAKE              "Bake";

	BAKETEXTURE_STOP              "Stop";

	BAKETEXTURE_DELETE            "Delete";

	BAKETEXTURE_BAKE_PREVIEW      "Preview";

	

	BAKETEXTURE_TAGLIST           "Texture Tags";

}

