// C4D-StringResource

// Identifier  Text



STRINGTABLE

{

	IDS_SLA_GRADIENT            "Gradient";

	IDS_SLA_FALLOFF             "Falloff";

	IDS_SLA_TILES               "Tiles";

	IDS_SLA_FRESNEL             "Fresnel";

	IDS_SLA_LUMAS               "Lumas";

	IDS_SLA_PROXIMAL            "Proximal";

	IDS_SLA_BUFFY               "Normal Direction";

	IDS_SLA_BANJ                "Backlight";

	IDS_SLA_FUSION              "Fusion";

	IDS_SLA_POSTERIZER          "Posterizer";

	IDS_SLA_COLORIZER           "Colorizer";

	IDS_SLA_FILTER              "Filter";

	IDS_SLA_DISTORTER           "Distorter";

	IDS_SLA_PROJECTOR           "Projector";

	IDS_SLA_NOISE               "Noise";

	IDS_SLA_LAYER               "Layer";

	IDS_SLA_SPLINE              "Spline";



	IDS_NUKEI_TIME              "Time";

	IDS_NUKEI_SPEED             "Speed";

	IDS_SPLINE_TEXT_DEFAULT     "abc";



	IDS_SLA_DANEL               "Danel";

	IDS_SLA_BANJI               "Banji";

	IDS_SLA_BANZI               "Banzi";

	IDS_SLA_CHEEN               "Cheen";

	IDS_SLA_MABEL               "Mabel";

	IDS_SLA_NUKEI               "Nukei";

	IDS_SLA_WAVE                "Ripple";



	IDS_DATATYPE_BLEND          "Blend";

	IDS_ADD_IMAGE               "Image...";

	IDS_ADD_SHADER              "Shader...";

	IDS_ADD_EFFECT              "Effect...";

	IDS_ADD_FOLDER              "Folder";

	IDS_DELETE                  "Remove";

	IDS_BLEND_MODE_NORMAL                "Normal";

	IDS_BLEND_MODE_MULTIPLY              "Multiply";

	IDS_BLEND_MODE_SCREEN                "Screen";

	IDS_BLEND_MODE_OVERLAY               "Overlay";

	IDS_BLEND_MODE_HARD_LIGHT            "Hard Light";

	IDS_BLEND_MODE_SOFT_LIGHT            "Soft Light";

	IDS_BLEND_MODE_DODGE                 "Dodge";

	IDS_BLEND_MODE_BURN                  "Burn";

	IDS_BLEND_MODE_DARKEN                "Darken";

	IDS_BLEND_MODE_LIGHTEN               "Lighten";

	IDS_BLEND_MODE_ADD                   "Add";

	IDS_BLEND_MODE_SUBTRACT              "Subtract";

	IDS_BLEND_MODE_DIFFERENCE            "Difference";

	IDS_BLEND_MODE_EXCLUSION             "Exclusion";

	IDS_BLEND_MODE_HUE                   "Hue";

	IDS_BLEND_MODE_SAT                   "Saturation";

	IDS_BLEND_MODE_COLOR                 "Color";

	IDS_BLEND_MODE_LUMINANCE             "Luminance";

	IDS_BLEND_MODE_LEVR                  "Levr";

	IDS_BELND_USE_AS_ALPHA               "Layer Mask";



	IDS_BRIGHTNESS              "Brightness";

	IDS_CONTRAST                "Contrast";

	IDS_GAMMA                   "Gamma";

	IDS_HUE                     "Hue";

	IDS_SATURATION              "Saturation";

	IDS_LIGHTNESS               "Lightness";

	IDS_COLORIZE                "Colorize";

	IDS_LEVELS                  "Levels";

	IDS_WIDTH                   "Width";

	IDS_INPUT                   "Input";

	IDS_GRADIENT                "Gradient";

	IDS_COL_LUM                 "Luminance";

	IDS_COL_HUE                 "Hue";

	IDS_COL_SAT                 "Saturation";

	IDS_COL_LIGHT               "Lightness";

	IDS_COL_RED                 "Red";

	IDS_COL_GREEN               "Green";

	IDS_COL_BLUE                "Blue";

	IDS_CYCLE                   "Cycle";

	IDS_HIGH_CLIP               "High Clip";

	IDS_LOW_CLIP                "Low Clip";

	IDS_HIGH_CLAMP              "High Clamp";

	IDS_LOW_CLAMP               "Low Clamp";

	IDS_ANGLE                   "Angle";

	IDS_MIRROR                  "Mirror";

	IDS_FLIP                    "Flip";

	IDS_SCALE                   "Scale";

	IDS_MOVE                    "Move";

	IDS_DISTORTION_STRENGTH     "Strength";

	IDS_DISTORTION_3D            "3D";

	IDS_DISTORTION_NOISE         "Noise";

	IDS_DISTORTION_WRAP         "Wrap";

	IDS_WRAP_NONE               "None";

	IDS_WRAP_CLAMP              "Clamp";

	IDS_WRAP_CYCLE              "Cycle";

	IDS_WRAP_SEAMLESS           "Seamless";

	IDS_OCTAVES                 "Octaves";

	IDS_TIMESCALE               "Time Scale";

	IDS_NOISESCALE              "Noise Scale";

	IDS_SAMPLE_DISTANCE         "Sample Dist.";

	IDS_SPACE                   "Space";

	IDS_SPACE_UV                "UV";

	IDS_SPACE_OBJECT            "Object";

	IDS_SPACE_WORLD             "World";

	IDS_STRENGTH                "Strength";

	IDS_SUBSAMPLING             "Subsampling";



	IDS_OUTPUT_INV_IMG          "Invert image on";

	IDS_OUTPUT_INV_IMG_OFF      "Invert image off";

	IDS_ALPHA_FLAGS_OFF         "Alpha off";

	IDS_ALPHA_FLAGS_ON          "Alpha on";

	IDS_ALPHA_FLAGS_INVERT      "Invert Alpha";

	IDS_BLEND_INVERT_IMAGE      "Invert Image";

	IDS_BLEND_USE_ALPHA         "Use Alpha";

	IDS_BLEND_INVERT_ALPHA      "Invert Alpha";

	IDS_BLEND_IMAGE_ALPHA       "Alpha from RGB";

	IDS_BLEND_REMOVE            "Remove";

	IDS_FOLDER                  "Folder";

	IDS_EMPTY					"empty";

	IDS_BLEND                   "Blend";

	IDS_MENU_BRIGHTNESS_CONTRAST  "Brightness / Contrast / Gamma";

	IDS_MENU_HSL                "Hue / Sat / Lightness";

	IDS_MENU_POSTERIZER         "Posterize";

	IDS_MENU_COLORIZER          "Colorize";

	IDS_MENU_CLAMP              "Clamp Color";

	IDS_MENU_CLIP               "Clip Color";

	IDS_MENU_EASY_DISTORTER     "Distort";

	IDS_MENU_TRANSFORM          "Transform";

	IDS_BRIGHTNESS_CONTRAST     "B/C/G";

	IDS_HSL                     "HSL";

	IDS_POSTERIZER              "Posterize";

	IDS_COLORIZER               "Colorize";

	IDS_CLAMP                   "Clamp";

	IDS_CLIP                    "Clip";

	IDS_TRANSFORM               "Transform";

	IDS_EASY_DISTORTER          "Distort";



	IDS_SLA_NOISE_BOX_NOISE             "Box Noise";

	IDS_SLA_NOISE_BLIST_TURB            "Blistered Turbulence";

	IDS_SLA_NOISE_BUYA                  "Buya";

	IDS_SLA_NOISE_CELL_NOISE            "Cell Noise";

	IDS_SLA_NOISE_CRANAL                "Cranal";

	IDS_SLA_NOISE_DENTS                 "Dents";

	IDS_SLA_NOISE_DISPL_TURB            "Displaced Turbulence";

	IDS_SLA_NOISE_FBM                   "FBM";

	IDS_SLA_NOISE_HAMA                  "Hama";

	IDS_SLA_NOISE_LUKA                  "Luka";

	IDS_SLA_NOISE_MOD_NOISE             "Mod Noise";

	IDS_SLA_NOISE_NAKI                  "Naki";

	IDS_SLA_NOISE_NOISE                 "Noise";

	IDS_SLA_NOISE_NUTOUS                "Nutous";

	IDS_SLA_NOISE_OBER                  "Ober";

	IDS_SLA_NOISE_PEZO                  "Pezo";

	IDS_SLA_NOISE_POXO                  "Poxo";

	IDS_SLA_NOISE_RANDOM                "Random";

	IDS_SLA_NOISE_SEMA                  "Sema";

	IDS_SLA_NOISE_STUPL                 "Stupl";

	IDS_SLA_NOISE_TURBULENCE            "Turbulence";

	IDS_SLA_NOISE_VL_NOISE              "VL Noise";

	IDS_SLA_NOISE_WAVY_TURB             "Wavy Turbulence";

	IDS_SLA_NOISE_FIRE                  "Fire";

	IDS_SLA_NOISE_ELECTRIC              "Electric";

	IDS_SLA_NOISE_GASEOUS               "Gaseous";

	IDS_SLA_NOISE_CELL_VORONOI          "Cell Voronoi";

	IDS_SLA_NOISE_DISPL_VORONOI         "Displaced Voronoi";

	IDS_SLA_NOISE_SPARSE_CONV           "Sparse Convolution";

	IDS_SLA_NOISE_VORONOI_1             "Voronoi 1";

	IDS_SLA_NOISE_VORONOI_2             "Voronoi 2";

	IDS_SLA_NOISE_VORONOI_3             "Voronoi 3";

	IDS_SLA_NOISE_ZADA                  "Zada";

	IDS_SLA_NOISE_NONE                  "None";

	IDS_NOISE_GUI                       "Noise";



	IDS_BAKER                   "Bake Texture...";

	IDS_BAKER_CANCEL_Q          "Are you sure you want to cancel the bake in progress?";

	IDS_BAKER_INITIALIZING      "Initializing";

	IDS_BAKER_NO_ACTIVE_DOC     "Could not retrieve an active project";

	IDS_BAKER_NO_RENDER_MEM     "Could not allocate render space";

	IDS_BAKER_NO_RENDER_DOC     "Could not create render project";

	IDS_BAKER_NO_ACTIVE_OBJ     "Could not retrieve an active object";

	IDS_BAKER_NO_TEX_TAG        "The object has no texture tags";

	IDS_BAKER_PROJ_UVW          "Texture projection must be set to UVW";

	IDS_BAKER_NO_UVW_TAG        "Could not find a valid UVW tag";

	IDS_BAKER_NO_SOURCE_UVW_TAG	"Could not find a valid UVW tag for the source object";

	IDS_BAKER_MEM_RENDER        "Not enough memory to initialize bake render";

	IDS_BAKER_NO_TEX            "Could not find all textures or shaders of the material to bake";

	IDS_BAKER_MEM_DATA_STRUCT   "Not enough memory to allocate the bake data structure";

	IDS_BAKER_NO_MEM_PIXEL_INFO "Not enough memory to allocate pixel info buffer";

	IDS_BAKER_NO_OPTIMAL_MAPPING "Optimal mapping failed";

	IDS_BAKER_SAMPLING_CHANNEL  " | Sampling Channel";

	IDS_BAKER_TAG               "Bake Texture";

	IDS_BAKER_CHANNEL_AMBIENT_OCCLUSION "Ambient Occlusion";

	IDS_BAKER_CHANNEL_NORMAL    "Normal";

	IDS_BAKER_CHANNEL_S_COLOR   "Surface Color";

	IDS_BAKER_CHANNEL_COLOR     "Color";

	IDS_BAKER_CHANNEL_DIFFUSION "Diffusion";

	IDS_BAKER_CHANNEL_LUMINANCE "Luminance";

	IDS_BAKER_CHANNEL_BUMP      "Bump";

	IDS_BAKER_CHANNEL_ALPHA     "Alpha";

	IDS_BAKER_CHANNEL_TRANS     "Transparency";

	IDS_BAKER_CHANNEL_ILLUM     "Illumination";

	IDS_BAKER_CHANNEL_UVMAP     "UV Map";

	IDS_BAKER_CHANNEL_SHADOWS   "Shadows";

	IDS_BAKER_CHANNEL_REFLECTION "Reflection";

	IDS_BAKER_CHANNEL_DISPLACEMENT "Displacement";

	IDS_BAKER_PROGR_PREPARE     "Preparing...";

	IDS_BAKER_PROGR_INIT        "Initializing...";

	IDS_BAKER_PROGR_GI_PREPASS  "Rendering Prepass...";

	IDS_BAKER_PROGR_CALC_TEX    "Rendering Texture...";

	IDS_BAKER_PROGR_COMPLETE    "Baking Complete";

	IDS_BAKE_OBJECT             "Bake Object...";

	IDS_BAKE_OBJECT_HELP        "Bakes all textures of the object and creates an object copy";

	IDS_BAKE_FILENAME_EMPTY     "You need to choose a filename";

	IDS_BAKE_OBJECT_STATUS      "Baking # (# of #)";

	IDS_BAKE_TEX_ERR_NO_MEM			"Not enough memory";

	IDS_BAKE_TEX_ERR_TEXTURE_MISSING	"Cannot render project. Some textures are missing";

	IDS_BAKE_TEX_ERR_UNKNOWN		"Unknown error";



	IDS_LAYER                   "Layer";

	IDS_FILE_ALREADY_EXIST      "The following files already exist. Do you want to continue?";

	IDS_SEQUENCE_ALREADY_EXIST  "The following image sequences already exist. Do you want to continue?";

	IDS_BAKETEXTURE_COLOR_DEPTH_8  "8 bits per channel";

	IDS_BAKETEXTURE_COLOR_DEPTH_16 "16 bits per channel";

	IDS_BAKETEXTURE_COLOR_DEPTH_32 "32 bits per channel";

	IDS_BITMAPSAVE_ERR					"Could not save bitmap";

	IDS_BITMAPSAVE_ERR_CONTINUE "Continue?";



	IDS_DIRTY_MAP_NAME          "Dirt Map";

	IDS_SLA_DIRTY               "Dirt";

	IDS_SLA_DIRTY_VMAP          "Vertex Map";



	IDS_SCULPTBAKE_COMMAND "Bake Sculpt Objects";	

	IDS_SCULPTBAKE_COMMAND_HELP "Bake Sculpt Objects";	

	IDS_SUBDIVISIONLEVEL	"Level";

	IDS_SCULPTBAKE_TREE_LEVELS	"Levels";

	IDS_SCULPTBAKE_TREE_DEST	"Dest";

	IDS_SCULPTBAKE_TREE_SOURCE	"Source";

	IDS_SCULPTBAKE_SIZEPRESET_CUSTOM "Custom";

	IDS_SCULPTBAKE_SOURCE		"Source";

	IDS_SCULPTBAKE_TARGET		"Target";



}

