CONTAINER XSLATiles

{

  NAME XSLATiles;



  INCLUDE Mpreview;

  INCLUDE Xbase;



  GROUP ID_SHADERPROPERTIES

  {

    COLOR     SLA_TILES_GROUT_COLOR { }

    COLOR     SLA_TILES_TILE_COLOR_1 { }

    COLOR     SLA_TILES_TILE_COLOR_2 { }

    COLOR     SLA_TILES_TILE_COLOR_3 { }

    LONG SLA_TILES_PATTERN

    {

      CYCLE

      {

        SLA_TILES_PATTERN_BRICK1;

        SLA_TILES_PATTERN_BRICK2;

        SLA_TILES_PATTERN_CIRCLES1;

        SLA_TILES_PATTERN_CIRCLES2;

        SLA_TILES_PATTERN_CIRCLES3;

        SLA_TILES_PATTERN_HEXAGONS;

        SLA_TILES_PATTERN_LINES1;

        SLA_TILES_PATTERN_LINES2;

        SLA_TILES_PATTERN_PARQUET;

        SLA_TILES_PATTERN_PLANKS;

        SLA_TILES_PATTERN_RADIAL_LINES1;

        SLA_TILES_PATTERN_RADIAL_LINES2;

        SLA_TILES_PATTERN_RANDOM;

        SLA_TILES_PATTERN_RINGS1;

        SLA_TILES_PATTERN_RINGS2;

        SLA_TILES_PATTERN_SAWTOOTH1;

        SLA_TILES_PATTERN_SAWTOOTH2;

        SLA_TILES_PATTERN_SCALES1;

        SLA_TILES_PATTERN_SCALES2;

        SLA_TILES_PATTERN_SPIRAL1;

        SLA_TILES_PATTERN_SPIRAL2;

        SLA_TILES_PATTERN_SQUARES;

        SLA_TILES_PATTERN_TRIANGLES1;

        SLA_TILES_PATTERN_TRIANGLES2;

        SLA_TILES_PATTERN_TRIANGLES3;

        SLA_TILES_PATTERN_WAVES1;

        SLA_TILES_PATTERN_WAVES2;

        SLA_TILES_PATTERN_WEAVE;

      }

    }

    REAL        SLA_TILES_GROUT_WIDTH { UNIT PERCENT; MIN 0.0; MAX 100.0; }

    REAL        SLA_TILES_BEVEL_WIDTH { UNIT PERCENT; MIN 0.0; MAX 100.0; }

    BOOL        SLA_TILES_SMOOTH_BEVEL { }

    BOOL        SLA_TILES_RANDOMIZE_COLOR { }

    LONG        SLA_TILES_ORIENTATION

    {

      CYCLE

      {

        SLA_TILES_ORIENTATION_U;

        SLA_TILES_ORIENTATION_V;

      }

    }

    REAL        SLA_TILES_GLOBAL_SCALE { UNIT PERCENT; MIN 0.0; }

    REAL        SLA_TILES_U_SCALE { UNIT PERCENT; MIN 0.0; }

    REAL        SLA_TILES_V_SCALE { UNIT PERCENT; MIN 0.0; }

    REAL        SLA_TILES_RADIAL_SCALE { UNIT PERCENT; MIN 0.0;; }

    REAL        SLA_TILES_ROTATE { UNIT DEGREE; }

    REAL        SLA_TILES_DELTA { UNIT PERCENT; MIN 0.0; }

    LONG				SLA_TILES_SEED { }

  }

}