CONTAINER XSLAFusion

{

  NAME XSLAFusion;



  INCLUDE Mpreview;

  INCLUDE Xbase;



  GROUP ID_SHADERPROPERTIES

  {

    LONG SLA_FUSION_MODE

    {

      CYCLE

      {

        SLA_FUSION_MODE_NORMAL;

        SLA_FUSION_MODE_SEP_1;

        SLA_FUSION_MODE_MULTIPLY;

        SLA_FUSION_MODE_SCREEN;

        SLA_FUSION_MODE_OVERLAY;

        SLA_FUSION_MODE_HARD_LIGHT;

        SLA_FUSION_MODE_SOFT_LIGHT;

        SLA_FUSION_MODE_SEP_2;

        SLA_FUSION_MODE_DODGE;

        SLA_FUSION_MODE_BURN;

        SLA_FUSION_MODE_SEP_3;

        SLA_FUSION_MODE_DARKEN;

        SLA_FUSION_MODE_LIGHTEN;

        SLA_FUSION_MODE_ADD;

        SLA_FUSION_MODE_SUBTRACT;

        SLA_FUSION_MODE_DIFFERENCE;

        SLA_FUSION_MODE_EXCLUSION;

        SLA_FUSION_MODE_SEP_4;

        SLA_FUSION_MODE_HUE;

        SLA_FUSION_MODE_SAT;

        SLA_FUSION_MODE_COLOR;

        SLA_FUSION_MODE_LUMINANCE;

        SLA_FUSION_MODE_SEP_5;

        SLA_FUSION_MODE_LEVR;

      }

    }

    REAL SLA_FUSION_BLEND { UNIT PERCENT; MIN 0; MAX 100; MINSLIDER 0; MAXSLIDER 100; CUSTOMGUI REALSLIDER; }

    BOOL SLA_FUSION_USE_MASK { }

    BOOL SLA_FUSION_INVERT_MASK { }

    BOOL SLA_FUSION_INVERT_OUTPUT { }

    SHADERLINK SLA_FUSION_BLEND_CHANNEL { }

    SHADERLINK SLA_FUSION_MASK_CHANNEL { }

    SHADERLINK SLA_FUSION_BASE_CHANNEL { }

  }

}