CONTAINER XSLAFresnel

{

	NAME XSLAFresnel;



	INCLUDE Mpreview;

	INCLUDE Xbase;



	GROUP ID_SHADERPROPERTIES

	{

		BOOL	SLA_FRESNEL_USE_BUMP 			{  }

		LONG SLA_FRESNEL_RENDER

		{

			CYCLE

			{

				SLA_FRESNEL_RENDER_FRONT_ONLY;

				SLA_FRESNEL_RENDER_FRONT_TRANS;

				SLA_FRESNEL_RENDER_BACK_ONLY;

				SLA_FRESNEL_RENDER_BACK_TRANS;

				SLA_FRESNEL_RENDER_FRONT_BACK;

			}

		}

		GRADIENT SLA_FRESNEL_GRADIENT 	{ ICC_BASEDOCUMENT; }



		SEPARATOR												{ LINE; }



		BOOL	SLA_FRESNEL_PHY_ENABLE		{  }



		GROUP

		{

			COLUMNS 2;



			REAL		SLA_FRESNEL_PHY_IOR		{ UNIT REAL; MIN 1.0; STEP 0.1; }

			LONG		SLA_FRESNEL_PHY_IOR_PRESET

			{

				CYCLE

				{

					SLA_FRESNEL_PHY_IOR_PRESET_CUSTOM;

					SLA_FRESNEL_PHY_IOR_PRESET_ASPHALT;

					SLA_FRESNEL_PHY_IOR_PRESET_BEER;

					SLA_FRESNEL_PHY_IOR_PRESET_BRONZE;

					SLA_FRESNEL_PHY_IOR_PRESET_COPPER;

					SLA_FRESNEL_PHY_IOR_PRESET_DIAMOND;

					SLA_FRESNEL_PHY_IOR_PRESET_EMERALD;

					SLA_FRESNEL_PHY_IOR_PRESET_ETHANOL;

					SLA_FRESNEL_PHY_IOR_PRESET_GLASS;

					SLA_FRESNEL_PHY_IOR_PRESET_GOLD;

					SLA_FRESNEL_PHY_IOR_PRESET_IRON;

					SLA_FRESNEL_PHY_IOR_PRESET_JADE;

					SLA_FRESNEL_PHY_IOR_PRESET_MILK;

					SLA_FRESNEL_PHY_IOR_PRESET_OIL_VEGETABLE;

					SLA_FRESNEL_PHY_IOR_PRESET_PEARL;

					SLA_FRESNEL_PHY_IOR_PRESET_PET;

					SLA_FRESNEL_PHY_IOR_PRESET_PLEXIGLASS;

					SLA_FRESNEL_PHY_IOR_PRESET_RUBY;

					SLA_FRESNEL_PHY_IOR_PRESET_SAPPHIRE;

					SLA_FRESNEL_PHY_IOR_PRESET_SILVER;

					SLA_FRESNEL_PHY_IOR_PRESET_TEFLON;

					SLA_FRESNEL_PHY_IOR_PRESET_TITANIUM;

					SLA_FRESNEL_PHY_IOR_PRESET_WATER;

					SLA_FRESNEL_PHY_IOR_PRESET_WATER_ICE;

					SLA_FRESNEL_PHY_IOR_PRESET_WHISKEY;

				}

			}

		}

		BOOL		SLA_FRESNEL_PHY_INVERT	{  }

  }

}

