#ifndef _Xslafluorescence_H_

#define _Xslafluorescence_H_



enum

{

	XSLAFluorescence                      = 1000,



	SLA_FLUORESCENCE_ACTIVE_FRONT                 = 1008, // bool

	SLA_FLUORESCENCE_COLOR_FRONT                  = 1001, // vector

	SLA_FLUORESCENCE_ALGORITHM_FRONT              = 1002, // long

		SLA_FLUORESCENCE_ALGORITHM_INTERNAL         = 2001,

		SLA_FLUORESCENCE_ALGORITHM_OREN_NAYAR       = 2002,

	SLA_FLUORESCENCE_ILLIMINATION_FRONT           = 1003, // real

	SLA_FLUORESCENCE_ROUGHNESS_FRONT              = 1004, // real

	SLA_FLUORESCENCE_SHADOW_INTENSITY_FRONT       = 1005, // real

	SLA_FLUORESCENCE_CONTRAST_FRONT               = 1006, // real

	SLA_FLUORESCENCE_CLIP_FRONT                   = 1007, // bool

	SLA_FLUORESCENCE_LIGHTS_FRONT                 = 1009, // in-/exclude



	SLA_FLUORESCENCE_ACTIVE_BACK                  = 1108, // bool

	SLA_FLUORESCENCE_COLOR_BACK                   = 1101, // vector

	SLA_FLUORESCENCE_ALGORITHM_BACK               = 1102, // long

	SLA_FLUORESCENCE_ILLIMINATION_BACK            = 1103, // real

	SLA_FLUORESCENCE_ROUGHNESS_BACK               = 1104, // real

	SLA_FLUORESCENCE_SHADOW_INTENSITY_BACK        = 1105, // real

	SLA_FLUORESCENCE_CONTRAST_BACK                = 1106, // real

	SLA_FLUORESCENCE_CLIP_BACK                    = 1107, // bool

	SLA_FLUORESCENCE_LIGHTS_BACK                  = 1109, // in-/exclude



	SLA_FLUORESCENCE_SIZE_X                       = 1210, // long

	SLA_FLUORESCENCE_SIZE_Y                       = 1211, // long

	SLA_FLUORESCENCE_FALLOFF                      = 1212, // real

	SLA_FLUORESCENCE_RESET                        = 1213, // button



	SLA_FLUORESCENCE_GROUP_FRONT                  = 1900,

	SLA_FLUORESCENCE_GROUP_BACK                   = 1901

};



#endif // _Xslafluorescence_H_