CONTAINER XSLADirt

{

  NAME XSLADirt;



  INCLUDE Mpreview;

  INCLUDE Xbase;



  GROUP ID_SHADERPROPERTIES

  {

    REAL SLA_DIRTY_RAY_BIAS { MIN 0; }

    REAL SLA_DIRTY_MAX_DISTANCE { MIN 0; }

    LONG SLA_DIRTY_NUM_RAYS { MIN 1; }

    REAL SLA_DIRTY_SPREAD { UNIT PERCENT; MIN 0; MAX 100; }

    REAL SLA_DIRTY_CONTRAST { UNIT PERCENT; MIN 0; MAX 100; }

  }

}