STRINGTABLE Xturbulence

{

	Xturbulence "Turbulence Shader";



	TURBULENCESHADER_COLOR 		"Color";

	TURBULENCESHADER_SCALEX  	"U Frequency";

	TURBULENCESHADER_SCALEY  	"V Frequency";

	TURBULENCESHADER_OCTAVES 	"Octaves";

}

