////////////////////////////////////////////////////////////////

// xrain

////////////////////////////////////////////////////////////////

// (c) MAXON Computer GmbH, all rights reserved

////////////////////////////////////////////////////////////////



STRINGTABLE xrain

{

	xrain									"Weathering";



	XRAIN_SHADERLINK			"Texture";

	XRAIN_INTENSITY				"Intensity";

	XRAIN_SAMPLES					"Smoothness";

	XRAIN_DIRECTION				"Direction";

		XRAIN_DIRECTION_U1		"+U (up)";

		XRAIN_DIRECTION_U2		"-U (down)";

		XRAIN_DIRECTION_V1		"+V (right)";

		XRAIN_DIRECTION_V2		"-V (left)";

	XRAIN_WEIGHTED				"Weighting";

		XRAIN_WEIGHTED_NONE		"None";

		XRAIN_WEIGHTED_1			"Bright";

		XRAIN_WEIGHTED_2			"Dark";

	XRAIN_CLAMP						"Clamp UV coords";

	XRAIN_WEIGHTSHADER_INTENSITY	"Strength";

	XRAIN_WEIGHTSHADER_LINK			"Intensity Shader";

}

