STRINGTABLE Xfire

{

	Xfire "Fire Shader";



	FIRESHADER_SCALEX 		"U Frequency";

	FIRESHADER_SCALEY 		"V Frequency";

	FIRESHADER_FREQUENCY 	"T Frequency";

	FIRESHADER_TURBULENCE "Turbulence";

	FIRESHADER_COLOR			"Color";

}

