STRINGTABLE Mterrain

{

	Mterrain "Terrain Shader";



	TERRAINSHADER_TYPE				"Type";

	TERRAINSHADER_TYPE_CUSTOM		"Custom";

	TERRAINSHADER_TYPE_MOUNTAIN	"Mountain";

	TERRAINSHADER_TYPE_MARS			"Mars";

	TERRAINSHADER_TYPE_MOON			"Moon";

	TERRAINSHADER_TYPE_DESERT		"Desert";

	TERRAINSHADER_TYPE_POLAR		"Polar";

	TERRAINSHADER_COLOR					"Color";

	TERRAINSHADER_HEIGHT				"Height";

}

