STRINGTABLE Mfog

{

	Mfog "Fog Shader";



	FOGSHADER_SAMPLES						"Samples";

	FOGSHADER_VOLUMETRIC				"Volumetric";

	FOGSHADER_SCALE							"Frequency";



	FOGSHADER_COLOR							"Color";

	FOGSHADER_TYPE							"Type";

	FOGSHADER_TYPE_LINEAR				"Linear";

	FOGSHADER_TYPE_EXPONENTIAL	"Exponential";

	FOGSHADER_TYPE_NODECREASE		"No Decrease";

	FOGSHADER_THICKNESS					"Thickness";

	FOGSHADER_DECREASE					"Decrease";

	

	FOGSHADER_TURBULENCE				"Turbulence";

	FOGSHADER_AMPLITUDE					"Amplitude";

	FOGSHADER_FREQUENCY					"T Frequency";

}

