// C4D-StringResource

// Identifier	Text



STRINGTABLE

{

	IDS_MATERIAL_FOG				"Fog";

	IDS_MATERIAL_TERRAIN		"Terrain";



	IDS_SHADER_BRICK				"Brick";

	IDS_SHADER_CHECKERBOARD	"Checkerboard";

	IDS_SHADER_CLOUD				"Cloud";

	IDS_SHADER_COLORSTRIPES "Color Stripes";

	IDS_SHADER_CYCLONE			"Cyclone";

	IDS_SHADER_EARTH				"Earth";

	IDS_SHADER_FIRE					"Fire";

	IDS_SHADER_FLAME				"Flame";

	IDS_SHADER_GALAXY				"Galaxy";

	IDS_SHADER_GRADIENT			"Gradient";

	IDS_SHADER_MARBLE				"Marble";

	IDS_SHADER_METAL				"Metal";

	IDS_SHADER_NOISE				"Simple Noise";

	IDS_SHADER_RUST					"Rust";

	IDS_SHADER_STAR					"Stars";

	IDS_SHADER_STARFIELD		"Starfield";

	IDS_SHADER_SUNBURST			"Sunburst";

	IDS_SHADER_TURBULENCE		"Simple Turbulence";

	IDS_SHADER_PLANET				"Planet";

	IDS_SHADER_VENUS				"Venus";

	IDS_SHADER_WATER				"Water";

	IDS_SHADER_WOOD					"Wood";

	IDS_SHADER_SPECTRAL			"Spectral";

	IDS_SHADER_CHANLUM			"ChanLum";

	IDS_SHADER_MOSAIC				"Pixel";

	IDS_SHADER_PAVEMENT			"Pavement";

	IDS_SHADER_TERRAINMASK	"Terrain Mask";

	IDS_SHADER_RAIN					"Weathering";

	IDS_SHADER_NORMALIZER		"Normalizer";

	IDS_CGFX_MODELVIEWPROJECTION	"ModelViewProjection";

	IDS_CGFX_FILE						"File";

	IDS_CGFX_NORMALIZE_CUBE_TEXTURE	"Normalize Cube Texture";

	IDS_SHADER_REFERENCE		"Reference (Experimental)";

	IDS_SHADER_CURVATURE		"Curvature (Experimental)";

}

