#ifndef _Xwater_H_

#define _Xwater_H_



enum

{

	WATERSHADER_SCALEX		= 1000,	 // REAL

	WATERSHADER_SCALEY		= 1001,	 // REAL

	WATERSHADER_FREQUENCY	= 1002,	 // REAL

	WATERSHADER_WIND			= 1003,	 // REAL

	WATERSHADER_COLOR 		= 1006   // GRADIENT

};



#endif