CONTAINER Xturbulence

{

	NAME Xturbulence;



	INCLUDE Mpreview;

	INCLUDE Xbase;



	GROUP ID_SHADERPROPERTIES

	{

		GRADIENT TURBULENCESHADER_COLOR { ICC_BASEDOCUMENT; }

		REAL 		TURBULENCESHADER_SCALEX { MIN 0.0; STEP 0.01; }

		REAL 		TURBULENCESHADER_SCALEY { MIN 0.0; STEP 0.01; }

		REAL  	TURBULENCESHADER_OCTAVES { MIN 0.0; MAX 10.0; STEP 0.01; }

	}

}