#ifndef _Xturbulence_H_

#define _Xturbulence_H_



enum

{

	TURBULENCESHADER_SCALEX		= 1002,	 // REAL

	TURBULENCESHADER_SCALEY		= 1003,	 // REAL

	TURBULENCESHADER_OCTAVES	= 1004,	 // REAL

	TURBULENCESHADER_COLOR 		= 1005   // GRADIENT

};



#endif