#ifndef _Xsunburst_H_

#define _Xsunburst_H_



enum

{

	SUNBURSTSHADER_SCALE_R		= 1000, // REAL

	SUNBURSTSHADER_SCALE_A 		= 1001, // REAL

	SUNBURSTSHADER_TURBULENCE	= 1002,	// REAL

	SUNBURSTSHADER_FREQUENCY	= 1003,	// REAL

	SUNBURSTSHADER_RADIUS			= 1004,	// REAL

	SUNBURSTSHADER_HEIGHT			= 1005,	// REAL

	SUNBURSTSHADER_COLOR			= 1006	// GRADIENT

};



#endif