#ifndef _Xstar_H_

#define _Xstar_H_



enum

{

	STARSHADER_COLOR1				= 1000, // VECTOR

	STARSHADER_COLOR2 			= 1001, // VECTOR

	STARSHADER_STREAKS			= 1002,	// LONG

	STARSHADER_INNERRADIUS	= 1003,	// REAL

	STARSHADER_OUTERRADIUS	= 1004,	// REAL

	STARSHADER_DENSITY			= 1005	// LONG

};



#endif