CONTAINER Xrust

{

	NAME Xrust;



	INCLUDE Mpreview;

	INCLUDE Xbase;



	GROUP ID_SHADERPROPERTIES

	{

		GRADIENT RUSTSHADER_COLOR { ICC_BASEDOCUMENT; }

		REAL  RUSTSHADER_LEVEL { UNIT PERCENT; MIN 0.0; MAX 100.0; }

		REAL  RUSTSHADER_FREQUENCY { MIN 0.0; STEP 0.01; }

	}

}