#ifndef _Xfire_H_

#define _Xfire_H_



enum

{

	FIRESHADER_SCALEX			= 1000, // REAL

	FIRESHADER_SCALEY 		= 1001, // REAL

	FIRESHADER_TURBULENCE	= 1002,	// REAL

	FIRESHADER_FREQUENCY	= 1003, // REAL

	FIRESHADER_COLOR			= 1004	// GRADIENT

};



#endif