CONTAINER Xearth

{

	NAME Xearth;



	INCLUDE Mpreview;

	INCLUDE Xbase;



	GROUP ID_SHADERPROPERTIES

	{

		COLOR EARTHSHADER_SEA 			{}

		COLOR EARTHSHADER_LAND			{}

		COLOR EARTHSHADER_MOUNTAIN	{}

		REAL  EARTHSHADER_FREQUENCY { MIN 0.0; STEP 0.01; }

		REAL  EARTHSHADER_LEVEL			{ UNIT PERCENT; MIN 0.0; MAX 100.0; }

	}

}