#ifndef _Xearth_H_

#define _Xearth_H_



enum

{

	EARTHSHADER_SEA				= 1000, // VECTOR

	EARTHSHADER_LAND			= 1001, // VECTOR

	EARTHSHADER_MOUNTAIN	= 1002, // VECTOR

	EARTHSHADER_FREQUENCY	= 1003,	// REAL

	EARTHSHADER_LEVEL			= 1004	// REAL

};



#endif