#ifndef _Xcyclone_H_

#define _Xcyclone_H_



enum

{

	CYCLONESHADER_FREQUENCY	= 1002,	// REAL

	CYCLONESHADER_ROTATION	= 1003, // REAL

	CYCLONESHADER_LEVEL			= 1004,	// REAL

	CYCLONESHADER_COLOR			= 1005  // GRADIENT

};



#endif