#ifndef _Mterrain_H_

#define _Mterrain_H_



enum

{

	TERRAINSHADER_HEIGHT	= 1005,	// REAL

	TERRAINSHADER_TYPE		= 1006,	// LONG

		TERRAINSHADER_TYPE_CUSTOM		= 0,

		TERRAINSHADER_TYPE_MOUNTAIN	= 1,

		TERRAINSHADER_TYPE_MARS			= 2,

		TERRAINSHADER_TYPE_MOON			= 3,

		TERRAINSHADER_TYPE_DESERT		= 4,

		TERRAINSHADER_TYPE_POLAR		= 5,

	TERRAINSHADER_COLOR		= 1007	// GRADIENT

};



#endif