#ifndef _C4D_SYMBOLS_H

#define _C4D_SYMBOLS_H



enum

{

	IDS_START = 10000,



	IDS_MATERIAL_FOG,

	IDS_MATERIAL_TERRAIN,

	IDS_SHADER_BRICK,

	IDS_SHADER_CHECKERBOARD,

	IDS_SHADER_CLOUD,

	IDS_SHADER_CYCLONE,

	IDS_SHADER_EARTH,

	IDS_SHADER_FIRE,

	IDS_SHADER_FLAME,

	IDS_SHADER_GALAXY,

	IDS_SHADER_GRADIENT,

	IDS_SHADER_MARBLE,

	IDS_SHADER_METAL,

	IDS_SHADER_NOISE,

	IDS_SHADER_RUST,

	IDS_SHADER_STAR,

	IDS_SHADER_STARFIELD,

	IDS_SHADER_SUNBURST,

	IDS_SHADER_TURBULENCE,

	IDS_SHADER_PLANET,

	IDS_SHADER_VENUS,

	IDS_SHADER_WATER,

	IDS_SHADER_WOOD,

	IDS_SHADER_SPECTRAL,

	IDS_SHADER_COLORSTRIPES,

	IDS_SHADER_CHANLUM,

	IDS_SHADER_MOSAIC,

	IDS_SHADER_PAVEMENT,

	IDS_SHADER_TERRAINMASK,

	IDS_SHADER_RAIN,

	IDS_SHADER_NORMALIZER,

	IDS_SHADER_REFERENCE,

	IDS_SHADER_CURVATURE,



	IDS_CGFX_MODELVIEWPROJECTION,

	IDS_CGFX_FILE,

	IDS_CGFX_NORMALIZE_CUBE_TEXTURE,



	_DUMMY_ELEMENT_

};



#endif

