// C4D-DialogResource



DIALOGSTRINGS IDD_SCULPT_EXTRACT

{

  IDS_DIALOG		"Extract Object";



	IDS_SCULPT_EXTRACT_THRESHOLD 	"Threshold";

	IDS_SCULPT_EXTRACT_THICKNESS	"Thickness";

	IDS_SCULPT_EXTRACT_THICKNESS_STEPS "Thickness Steps";

	IDS_SCULPT_EXTRACT_REALTIME_PREVIEW "Realtime Preview";

	IDS_SCULPT_EXTRACT_OK		"OK";

	IDS_SCULPT_EXTRACT_PREVIEW	"Preview";

	IDS_SCULPT_EXTRACT_CANCEL		"Cancel";

	IDS_SCULPT_EXTRACT_SCULPTTAG		"Add Sculpt Tag";

	IDS_SCULPT_EXTRACT_DIRECTION		"Direction";

	IDS_SCULPT_EXTRACT_DIRECTION_AVERAGE	"Average Normal";

	IDS_SCULPT_EXTRACT_DIRECTION_VERTEXNORMAL "Vertex Normal";

	IDS_SCULPT_EXTRACT_CLOSED	"Closed";

	IDS_SCULPT_EXTRACT_USEFALLOFF	"Use Falloff";

	IDS_DUMMY			"";



}

