STRINGTABLE Osculptobject

{

	Osculptobject "Sculpt Object";



	MDATA_SCULPT_OBJECT_SUBDIVIDE		"Subdivide";

	MDATA_SCULPT_OBJECT_SUBDIVIDE_UP	"Increase Level";

	MDATA_SCULPT_OBJECT_SUBDIVIDE_DOWN	"Decrease Level";



	MDATA_CURRENTLEVEL			"Subdivision Level";

	MDATA_POLYCOUNT				"Polygon Count";

	MDATA_MEMORY_ALL			"Memory";

	MDATA_MEMORY_REALTIME			"Realtime Memory"; 



	MDATA_SCULPT_OBJECT_ADDLAYER		"Add";

	MDATA_SCULPT_OBJECT_ADDSPLINELAYER	"Add Spline";

	MDATA_SCULPT_OBJECT_DELETELAYER		"Delete";

	MDATA_SCULPT_OBJECT_CLEARLAYER		"Clear";

	MDATA_SCULPT_OBJECT_CLEARLAYERMASK	"Clear Mask";

	MDATA_SCULPT_OBJECT_LAYERINVERTMASK	"Invert Mask";



	MDATA_SCULPT_OBJECT_DELETESTROKES	"Delete Strokes";



	MDATA_SCULPT_OBJECT_DELETE_HIGHERLEVELS "Delete Higher Levels";

	MDATA_SCULPT_OBJECT_COLLAPSEVISIBLETOBASE "Collapse Visible to Base";



}

