// C4D-StringResource

// Identifier	Text



STRINGTABLE

{

	IDS_SCULPT_BRUSH_BASE		"Sculpt Brush Base";

	IDS_SCULPT_BRUSH_PULL		"Pull";

	IDS_SCULPT_BRUSH_FLATTEN	"Flatten";

	IDS_SCULPT_BRUSH_RELAX		"Smooth";

	IDS_SCULPT_BRUSH_PINCH		"Pinch";

	IDS_SCULPT_BRUSH_ERASE		"Erase";

	IDS_SCULPT_BRUSH_GRAB		"Grab";

	IDS_SCULPT_BRUSH_MASK		"Mask";

	IDS_SCULPT_BRUSH_WAX		"Wax";

	IDS_SCULPT_BRUSH_KNIFE		"Knife";

	IDS_SCULPT_BRUSH_INFLATE	"Inflate";

	IDS_SCULPT_BRUSH_CLAY		"Clay";

	IDS_SCULPT_BRUSH_FILL		"Fill";

	IDS_SCULPT_BRUSH_SCRAPE		"Scrape";

	IDS_SCULPT_BRUSH_REPEAT		"Repeat";



	IDS_SCULPT_BRUSH_BASE_HELP				"Sculpt Brush Base";

	IDS_SCULPT_BRUSH_PULL_HELP				"Pull or push the surface";

	IDS_SCULPT_BRUSH_FLATTEN_HELP			"Flatten out the surface by moving the vertices so they lie on the same plane";

	IDS_SCULPT_BRUSH_RELAX_HELP				"Smooth out the surface by averaging the position of the vertices";

	IDS_SCULPT_BRUSH_PINCH_HELP				"Pinch the vertices together";

	IDS_SCULPT_BRUSH_ERASE_HELP				"Erase the data on the currently selected layer";

	IDS_SCULPT_BRUSH_GRAB_HELP				"Grab the surface and stretch or pull it out from the surface";

	IDS_SCULPT_BRUSH_MASK_HELP				"Mask out an area of the surface so that it will not be affected by any brush";

	IDS_SCULPT_BRUSH_WAX_HELP				"Use the wax brush to build up the surface using flat strips";

	IDS_SCULPT_BRUSH_KNIFE_HELP				"Cut into surface to create fine creases or pull the surface to create fine ridges";

	IDS_SCULPT_BRUSH_INFLATE_HELP			"Moves the vertices along their normal";

	IDS_SCULPT_BRUSH_CLAY_HELP				"Clay";

	IDS_SCULPT_BRUSH_FILL_HELP				"Fill in gaps on the surface";

	IDS_SCULPT_BRUSH_SCRAPE_HELP			"Scrape away the tops of bumps or ridges";

	IDS_SCULPT_BRUSH_REPEAT_HELP			"Create a repeatable pattern that follows the stroke of the brush";

	

	IDS_SCULPTLAYER_BROWSER		"Sculpt Layers";

	IDS_SCULPT_OBJECT			"Sculpt Object";

	IDS_SCULPT_LAYER_DATA		"Sculpt Layer";

	IDS_SCULPT_LAYER_SYSTEM		"Sculpt Layer System";

	IDS_SCULPT_REFIT			"Sculpt Refit";



	IDS_VOXEL_OBJECT			"Voxel Object";



	IDS_FLUID_OBJECT			"Fluid Object";

	

	IDS_BASEOBJECTLAYERNAME		"Base Object";

	IDS_NEWFOLDERNAME			"New Folder";

	IDS_NEWLAYERNAME			"Layer";

	IDS_LAYER					"Layer";



  	IDS_TREE_COLUMN_NAME	"Name";

	IDS_TREE_COLUMN_LOCK	"Lock";

	IDS_TREE_COLUMN_VISIBLE	"Visible";

	IDS_TREE_COLUMN_HASMASK  "Mask";

	IDS_TREE_COLUMN_HASCOLOR  "Color";

	IDS_TREE_COLUMN_LEVEL	"Level";

	IDS_TREE_COLUMN_STRENGTH  "Strength";

	IDS_TREE_COLUMN_SYMMETRY_X  "X";

	IDS_TREE_COLUMN_SYMMETRY_Y  "Y";

	IDS_TREE_COLUMN_SYMMETRY_Z  "Z";

	IDS_TREE_COLUMN_SYMMETRY_XY  "XY";

	IDS_TREE_COLUMN_SYMMETRY_YZ  "YZ";

	IDS_TREE_COLUMN_SYMMETRY_XZ  "XZ";

	IDS_TREE_COLUMN_SYMMETRY_LOCAL  "Local";

	IDS_TREE_COLUMN_SYMMETRY_RADIAL  "Radial";

	

	IDS_LAYER_MIRROR_OFF		"Mirror Off";

	IDS_LAYER_MIRROR_X			"Mirror X";

	IDS_LAYER_MIRROR_Y			"Mirror Y";

	IDS_LAYER_MIRROR_Z			"Mirror Z";

	IDS_LAYER_MIRROR_LOCAL_X	"Mirror Local X";

	IDS_LAYER_MIRROR_LOCAL_Y	"Mirror Local Y";

	IDS_LAYER_MIRROR_LOCAL_Z	"Mirror Local Z";





	IDS_SCULPT_PRESETS_EXISTS	"A # with the name # already exists, do you want to overwrite it?";

	IDS_SCULPT_PRESETS		"Sculpt Presets";

	IDS_SCULPT_PRESET_BRUSH		"Sculpt Brush Preset";

	IDS_SCULPT_PRESET_STAMP		 "Sculpt Stamp Preset";

	IDS_SCULPT_PRESET_STENCIL	 "Sculpt Stencil Preset";



	IDS_NEW_PRESET_DIALOG_NAME			"Sculpt Brush Preset";

	IDS_NEW_STAMPPRESET_DIALOG_NAME		"Sculpt Stamp Preset";

	IDS_NEW_STENCILPRESET_DIALOG_NAME	"Sculpt Stencil Preset";



	IDS_SCULPTMATERIAL_OPENBROWSER "Sculpting Materials";

	

	IDS_MENU_LAYER	"Layers";

	IDS_MENU_TOOLS	"Tools";

  

	IDS_SCULPTCOMMAND_SUBDIVIDE					"Subdivide";

	IDS_SCULPTCOMMAND_SUBDIVIDE_OPTIONS			"Subdivide Options";

	IDS_SCULPTCOMMAND_SUBDIVIDE_UP				"Increase";

	IDS_SCULPTCOMMAND_SUBDIVIDE_DOWN			"Decrease";

	IDS_SCULPTCOMMAND_ADDFOLDER					"Add Folder";

	IDS_SCULPTCOMMAND_ADDLAYER					"Add Layer";

	IDS_SCULPTCOMMAND_ADDSPLINELAYER			"Add Spline Layer";

	IDS_SCULPTCOMMAND_DELETELAYER				"Delete Layer";

	IDS_SCULPTCOMMAND_CLEARLAYER				"Clear Layer";

	IDS_SCULPTCOMMAND_CLEARLAYERMASK			"Clear Mask";

	IDS_SCULPTCOMMAND_CLEARLAYERVERTEXCOLORS	"Clear Vertex Colors";

	IDS_SCULPTCOMMAND_MERGEVISBLELAYERS			"Merge Visible";

	IDS_SCULPTCOMMAND_FLATTENLAYERS				"Flatten";



	IDS_SCULPTCOMMAND_LAYERINVERTMASK			"Invert Mask";

	IDS_SCULPTCOMMAND_LAYERBLURMASK				"Blur Mask";

	IDS_SCULPTCOMMAND_LAYERHIDEMASKED			"Hide Masked";

	IDS_SCULPTCOMMAND_LAYERUNHIDEMASKED			"Unhide Masked";



	IDS_SCULPTCOMMAND_DELETE_HIGHERLEVELS		"Delete Higher Levels";

	IDS_SCULPTCOMMAND_DELETESTROKES				"Delete Strokes";

	IDS_SCULPTCOMMAND_LAYEROPACITY				"Opacity";			

	IDS_SCULPTCOMMAND_LAYERVISIBLE				"Visible";	

		

	IDS_SCULPTCOMMAND_CREATEPOLYGONOBJECT		"Create Polygon Copy";

	IDS_SCULPTCOMMAND_CREATEPOLYGONOBJECT_ALL	"Create Polygon Copy For Every Level";



	IDS_SCULPTCOMMAND_EXTRACTOBJECTFROMMASK		"Extract Object From Mask";

	IDS_SCULPTCOMMAND_EXTRACTOBJECTFROMLAYER	"Extract Object From Layer";

	

	IDS_SCULPTCOMMAND_GRABSCREENALPHA			"Grab Alpha";

	

	IDS_SCULPTCOMMAND_SUBDIVIDE_HELP				"Subdivide the Sculpt Object up a level. A Sculpt Tag will be added the first time, enabling it to be sculpted on.";

	IDS_SCULPTCOMMAND_SUBDIVIDE_UP_HELP				"Increase the Subdivision level on a Sculpt Object";

	IDS_SCULPTCOMMAND_SUBDIVIDE_DOWN_HELP			"Decrease the Subdivisoin level on a Sculpt Object";

	IDS_SCULPTCOMMAND_ADDFOLDER_HELP				"Adds a new Sculpting Folder to a Sculpt Object so you can organize your layers";

	IDS_SCULPTCOMMAND_ADDLAYER_HELP					"Adds a new Sculpting Layer to a Sculpt Object at the currently active level";

	IDS_SCULPTCOMMAND_ADDSPLINELAYER_HELP			"Adds a Spline Layer to a Sculpt Object";

	IDS_SCULPTCOMMAND_DELETELAYER_HELP				"Deletes the current selected Sculpting Layer on Sculpt Object";

	IDS_SCULPTCOMMAND_CLEARLAYER_HELP				"Clears the sculpting information on the currently selected layer of a Sculpt Object";

	IDS_SCULPTCOMMAND_CLEARLAYERMASK_HELP			"Clears the mask on the currently selected layer of a Sculpt Object";

	IDS_SCULPTCOMMAND_MERGEVISBLELAYERS_HELP		"Merge all the visible layers on Sculpt Object to a single layer per level.";

	IDS_SCULPTCOMMAND_FLATTENLAYERS_HELP			"Flattens all the layers of a Sculpt Object to the Base Object Layer.";



	IDS_SCULPTCOMMAND_LAYERINVERTMASK_HELP			"Inverts the mask on the currently selected layer of a Sculpt Object";

	IDS_SCULPTCOMMAND_LAYERBLURMASK_HELP			"Blurs the mask on the currently selected layer of a Sculpt Object";

	IDS_SCULPTCOMMAND_LAYERHIDEMASKED_HELP			"Hide Masked";

	IDS_SCULPTCOMMAND_LAYERUNHIDEMASKED_HELP		"Unhide Masked";



	IDS_SCULPTCOMMAND_DELETE_HIGHERLEVELS_HELP		"Delete all subdivision levels, and the layers at those levels, on a Sculpt Object that are higher than the currently active level.";

	IDS_SCULPTCOMMAND_DELETESTROKES_HELP			"Delete Strokes";

	IDS_SCULPTCOMMAND_LAYEROPACITY_HELP				"Opacity";			

	IDS_SCULPTCOMMAND_LAYERVISIBLE_HELP				"Visible";	

		

	IDS_SCULPTCOMMAND_CREATEPOLYGONOBJECT_HELP		"Create a new Polygon Object from the currently selected Sculpt Object at its currently visible state in the viewport";

	IDS_SCULPTCOMMAND_CREATEPOLYGONOBJECT_ALL_HELP	"Create a new Polygon Object for every level on the currently selected Sculpt Object";



	IDS_SCULPTCOMMAND_EXTRACTOBJECTFROMMASK_HELP	"Create a new Polygon Object based on the mask on the currently selected layer of the selected Sculpt Object";

	IDS_SCULPTCOMMAND_EXTRACTOBJECTFROMLAYER_HELP	"Create a new Polygon Object based on the sculpting information on the currently selected layer of the selected Sculpt Object";



	IDS_SCULPTCOMMAND_CLEARLAYERVERTEXCOLORS_HELP	"Clear Vertex Colors";

	

	IDS_SCULPTCOMMAND_ADDFALLOFFPRESET_HELP			"Press to add a Falloff Preset";

	IDS_SCULPTCOMMAND_ADDBRUSHPRESET_HELP			"Press to add Brush Preset";



	IDS_SCULPTCOMMAND_GRABSCREENALPHA_HELP			"Create an alpha from the current viewport";



	

	IDS_PAINT_NONE					"None";

	IDS_PAINT_DRAWDIRECTION			"Draw Direction";

	IDS_PAINT_DRAWRANDOM			"Randomness";

	IDS_PAINT_DRAWWHEEL				"Mouse Wheel";

	IDS_PAINT_DRAWDISTANCE			"Distance";

	IDS_PAINT_PENPRESSURE			"Pen Pressure";

	IDS_PAINT_PENTILT				"Pen Tilt";

	IDS_PAINT_PENFINGERWHEEL		"Pen Finger Wheel";

	IDS_PAINT_PENDIRECTION			"Pen Direction";

	IDS_PAINT_PENROTATION			"Pen Rotation";

	IDS_PAINT_VALUE					"Value";

	IDS_PAINT_COPYCURVE				"Copy Curve";

	IDS_PAINT_PASTECURVE			"Paste Curve";

	IDS_PAINT_RESETTODEFAULT		"Reset to Default";

	IDS_PAINT_FLIPX					"Flip Horizontal";

	IDS_PAINT_FLIPY					"Flip Vertical";

	IDS_PAINT_MIN					"Min";

	IDS_PAINT_MAX					"Max";

	IDS_PAINT_LOOPS					"Loops";

	IDS_PAINT_PIXELLENGTH			"Pixel Length";

	IDS_PAINT_EFFECTORSETTINGS		"Effector Settings";

	

	IDS_NEWBRUSHPRESET_DIALOGTITLE	"New Brush Preset";

	IDS_NEWFALLOFFPRESET_DIALOGTITLE "New Falloff Preset";

	

	IDS_DELETELAYERSTODELETEFOLDER	 "You need to delete all the layers in the folder before you can delete it.";



	IDS_COLLAPSEVISIBLETOBASE_CONFIRM		"Are you sure you want to collapse all the visible layers to the baselayer? This operation is not undoable.";

	IDS_DELETE_HIGHERLEVELS_CONFIRM			"Are you sure you want to delete all the layers that are higher than your current sculpt level? This operation is not undoable.";



	IDS_SCULPT_UNDOREDO_SCENEHOOK	"SculptUndoRedoSystem";

	IDS_SCULPT_SURFACE_OBJECT		"SurfaceSculptObject";



	IDS_BRUSH_HUD_SIZE					"Size: ";

	IDS_BRUSH_HUD_PRESSURE				"Pressure: ";



	IDS_VP_HUD_LAYER					"Layer: ";

	IDS_VP_HUD_LEVEL					"Level: ";

	IDS_VP_HUD_MEMORY					"Memory: ";

	IDS_VP_HUD_POLYGONCOUNT				"PolygonCount: ";



	IDS_SCULPT_LAYERMANAGER				"Sculpt Layers...";

	IDS_SCULPT_LAYERMANAGER_HELP		"Opens the Sculpt Layer Manager";



	IDS_SCULPT_TAG						"Sculpt";



	IDS_SCULPT_PREFERENCES				"Sculpting";

	IDS_BASELAYER_IS_CHILD_OF_FOLDER	"You can not delete a folder if it contains the Base Layer";

	IDS_CHILDREN_NOT_CURRENT_LEVEL		"To delete a folder all children must be the same subdivision level as the current level"; 

	IDS_MEMORY_EXCEEDED_LIMIT			"You have already exceeded your maximum sculpting memory usage set in the preferences. Do you still want to subdivide?";

	IDS_MEMORY_SUBDIVDE_LIMIT			"Subdividing will use more memory than is specified in the sculpting preferences. Are you sure you wish to subdivide?";

	IDS_MEMORY_SYSTEM_LIMIT				"Subdividing will use more memory than you have on your computer. Doing so will cause the system to become slow and possibly unresponsive. Are you sure you wish to subdivide?";



	IDS_PROGRESS_SUBD_UPDATESUBDIVISONMESH	"Updating Subdivision Mesh";

	IDS_PROGRESS_SUBD_ADDLAYERS				"Adding Layers";

	IDS_PROGRESS_SUBD_COPYINGPOINTS			"Copying Points";

	IDS_PROGRESS_SUBD_REBUILDINGOBJECTS		"Rebuilding Object";

	IDS_PROGRESS_SUBD_REBUILDINGCOLLISION	"Rebuilding Collision Data";

	IDS_PROGRESS_SUBD_REBUILDINGCOLLISION_CACHE "Cache";

	IDS_PROGRESS_SUBD_UPDATING				"Updating";

	IDS_PROGRESS_SUBD_FINALUPDATE			"Final Update";

	IDS_PROGRESS_SUBD_FINISHED				"Finished";



	IDS_PROGRESS_CREATE_COPYINGOBJECT		"Copying Object";

	IDS_PROGRESS_CREATE_INITLAYERS			"Initializing Layers";

	IDS_PROGRESS_CREATE_INIT_SUBDIVISONMESH	"Initializing Subdivision Data";

	IDS_PROGRESS_CREATE_REBUILDOBJECTS		"Rebuilding Objects";

	IDS_PROGRESS_CREATE_SUBDIVIDING			"Subdividing Level";

	IDS_PROGRESS_CREATE_UPDATE				"Updating";

	IDS_PROGRESS_CREATE_REBUILDINGCOLLISION "Rebuilding Collision Data";

	IDS_PROGRESS_CREATE_FINALUPDATE			"Final Update";



	IDS_PROGRESS_SUBD_SUBDIVIDING			"Subdividing";

	IDS_PROGRESS_SUBD_INCREASING			"Increasing Subdivision";

	IDS_PROGRESS_SUBD_DECREASING			"Decreasing Subdivision";

	IDS_PROGRESS_CREATE_CREATING			"Creating Sculpt Object";



	IDS_PROGRESS_OPENGL_INIT				"Initializing Vertex Buffer Objects";





	IDS_SCULPT_BRUSH_TOGGLE_SYMMETRY_X_HOTKEY	"Sculpt Brush Toggle X Symmetry";

	IDS_SCULPT_BRUSH_TOGGLE_SYMMETRY_Y_HOTKEY	"Sculpt Brush Toggle Y Symmetry";

	IDS_SCULPT_BRUSH_TOGGLE_SYMMETRY_Z_HOTKEY	"Sculpt Brush Toggle Z Symmetry";

	IDS_SCULPT_BRUSH_SIZE_HOTKEY				"Sculpt Brush Size";

	IDS_SCULPT_BRUSH_SIZE_INC_HOTKEY			"Sculpt Brush Size Increase";

	IDS_SCULPT_BRUSH_SIZE_DEC_HOTKEY			"Sculpt Brush Size Decrease";

	IDS_SCULPT_BRUSH_PRESSURE_HOTKEY			"Sculpt Brush Pressure";

	IDS_SCULPT_BRUSH_PRESSURE_INC_HOTKEY		"Sculpt Brush Pressure Increase";

	IDS_SCULPT_BRUSH_PRESSURE_DEC_HOTKEY		"Sculpt Brush Pressure Decrease";

	IDS_SCULPT_BRUSH_STENCIL_HOTKEY			"Sculpt Brush Stencil Adjust";

	IDS_SCULPT_BRUSH_STENCIL_TOGGLE_HOTKEY	"Sculpt Brush Toggle Stencil Visibility";

	IDS_SCULPT_BRUSH_WIREFRAME_TOGGLE_HOTKEY	"Sculpt Brush Toggle Wireframe";



	IDS_SCULPT_BRUSH_SIZE_INC_BIG_HOTKEY			"Sculpt Brush Size Increase Big Steps";

	IDS_SCULPT_BRUSH_SIZE_DEC_BIG_HOTKEY			"Sculpt Brush Size Decrease Big Steps";

	IDS_SCULPT_BRUSH_PRESSURE_INC_BIG_HOTKEY		"Sculpt Brush Pressure Increase Big Steps";

	IDS_SCULPT_BRUSH_PRESSURE_DEC_BIG_HOTKEY		"Sculpt Brush Pressure Decrease Big Steps";



	IDS_SCULPT_BRUSH_TOGGLE_SYMMETRY_X_HOTKEY_HELP	"Toggle the X Symmetry";

	IDS_SCULPT_BRUSH_TOGGLE_SYMMETRY_Y_HOTKEY_HELP	"Toggle the Y Symmetry";

	IDS_SCULPT_BRUSH_TOGGLE_SYMMETRY_Z_HOTKEY_HELP	"Toggle the Z Symmetry";

	IDS_SCULPT_BRUSH_SIZE_HOTKEY_HELP		"Hold to change just the size of the brush";

	IDS_SCULPT_BRUSH_SIZE_INC_HOTKEY_HELP	"Increase the size of the brush";

	IDS_SCULPT_BRUSH_SIZE_DEC_HOTKEY_HELP	"Decrease the size of the brush";

	IDS_SCULPT_BRUSH_PRESSURE_HOTKEY_HELP	"Hold to change just the pressure of the brush";

	IDS_SCULPT_BRUSH_PRESSURE_INC_HOTKEY_HELP "Increase the pressure of the brush";

	IDS_SCULPT_BRUSH_PRESSURE_DEC_HOTKEY_HELP "Decrease the pressure of the brush";  

	IDS_SCULPT_BRUSH_STENCIL_HOTKEY_HELP		 "Hold to adjust the stencil. Left Button to move, Middle button to rotate and Right button to scale";  

	IDS_SCULPT_BRUSH_STENCIL_TOGGLE_HOTKEY_HELP "Toggle the visibility of the Stencil in the viewport";  

	IDS_SCULPT_BRUSH_WIREFRAME_TOGGLE_HOTKEY_HELP "Toggle the visibility of the Wireframe in the viewport";  



	IDS_SCULPT_BRUSH_SIZE_INC_BIG_HOTKEY_HELP	"Increase the size of the brush by larger steps";

	IDS_SCULPT_BRUSH_SIZE_DEC_BIG_HOTKEY_HELP	"Decrease the size of the brush by larger steps";

	IDS_SCULPT_BRUSH_PRESSURE_INC_BIG_HOTKEY_HELP "Increase the pressure of the brush by larger steps";

	IDS_SCULPT_BRUSH_PRESSURE_DEC_BIG_HOTKEY_HELP "Decrease the pressure of the brush by larger steps";  

}