STRINGTABLE Owinddeform

{

	Owinddeform "Wind Deform Object";



	WINDDEFORMOBJECT_AMPLITUDE  "Amplitude";

	WINDDEFORMOBJECT_SIZE       "Size";

	WINDDEFORMOBJECT_FREQUENCY	"Frequency";

	WINDDEFORMOBJECT_TURBULENCE "Turbulence";

	WINDDEFORMOBJECT_FX         "fx";

	WINDDEFORMOBJECT_FY				  "fy";

	WINDDEFORMOBJECT_FLAG			  "Flag";

}

