STRINGTABLE Oloudspeaker

{

	Oloudspeaker						"Loudspeaker Object";

	LMOBJECT_SHOW						"Show Cone and Falloff";

	

	CONE_GROUP							"Cone";

	LMOBJECT_INNERCONE			"Inner Cone";

	LMOBJECT_OUTERCONE			"Outer Cone";

	LMOBJECT_INNERANGLE			"Inner Angle";

	LMOBJECT_OUTERANGLE			"Outer Angle";

	

	FALLOFF_GROUP						"Falloff";

	LMOBJECT_FALLOFF				"Falloff";

		LMOBJECT_FALLOFF_NONE						"None";

		LMOBJECT_FALLOFF_LINEAR					"Linear";

		LMOBJECT_FALLOFF_INVERSE				"Inverse";

		LMOBJECT_FALLOFF_INVERSESQUARE	"Inverse Square";

		LMOBJECT_FALLOFF_INVERSECUBIC		"Inverse Cubic";

	LMOBJECT_INNERDIST			"Inner Distance";

	LMOBJECT_OUTERDIST			"Outer Distance";

}

