STRINGTABLE Oexplosion

{

	Oexplosion "Explosion Object";



	EXPLOSIONOBJECT_STRENGTH "Strength";

	EXPLOSIONOBJECT_PSPEED   "Speed";

	EXPLOSIONOBJECT_ASPEED	 "Angle Speed";

	EXPLOSIONOBJECT_ENDSIZE  "End Size";

	EXPLOSIONOBJECT_RANDOM   "Randomness";

}

