STRINGTABLE Fvrml2export

{

	Fvrml2export	"VRML 2 Export";

	VRML2EXPORTFILTER_SCALE		 							"Scale";

	VRML2EXPORTFILTER_TEXTURES							"Textures";

	VRML2EXPORTFILTER_TEXTURES_NONE					"None";

		VRML2EXPORTFILTER_TEXTURES_REFERENCED	"Referenced";

		VRML2EXPORTFILTER_TEXTURES_INFILE			"With File";	

	VRML2EXPORTFILTER_TEXTURESIZE						"Maximum Size";

	VRML2EXPORTFILTER_BACKFACECULLING				"Backface Culling";

	VRML2EXPORTFILTER_FORMAT								"Format";

	VRML2EXPORTFILTER_SAVEANIMATION					"Save Animation";

	VRML2EXPORTFILTER_KEYSPERSECOND					"Keys/Second";

}