CONTAINER Ostage

{

	NAME Ostage;

	INCLUDE Obase;



	SHOW ID_BASEOBJECT_GENERATOR_FLAG;



	GROUP ID_OBJECTPROPERTIES

	{

		LINK STAGEOBJECT_CLINK { ACCEPT { Obase;      	} } // all objects can be used as camera

		LINK STAGEOBJECT_SLINK { ACCEPT { Osky;         } }

		LINK STAGEOBJECT_FLINK { ACCEPT { Oforeground;  } }

		LINK STAGEOBJECT_BLINK { ACCEPT { Obackground;  } }

		LINK STAGEOBJECT_ELINK { ACCEPT { Oenvironment; } }



	}

}