#ifndef _OSPHERE_H_

#define _OSPHERE_H_



enum

{

	PRIM_SPHERE_RAD						= 1110, // REAL     - Radius [>=0.0]

	PRIM_SPHERE_SUB						= 1111, // LONG     - Subdivision [>0]

	PRIM_SPHERE_TYPE					= 1112, // LONG     - Type [0:Standard; 1:Tetra; 2:Hexa; 3:Octa; 4:Icosa]

		PRIM_SPHERE_TYPE_STANDARD		= 0,

		PRIM_SPHERE_TYPE_TETRA			= 1,

		PRIM_SPHERE_TYPE_HEXA				= 2,

		PRIM_SPHERE_TYPE_OCTA				= 3,

		PRIM_SPHERE_TYPE_ICOSA			= 4,

		PRIM_SPHERE_TYPE_HEMISPHERE = 5,

	PRIM_SPHERE_PERFECT				= 1113 // BOOL		 - Keep Perfect Shape During Rendering

};



#endif