CONTAINER Orelief

{

	NAME Orelief;

	INCLUDE Obase;



	GROUP ID_OBJECTPROPERTIES

	{

		TEXTURE PRIM_RELIEF_TEXTURE {}

		VECTOR PRIM_RELIEF_LEN { UNIT METER; MIN 0.0; }

		LONG PRIM_RELIEF_SUBW { MIN 4; MAX 1000; }

		LONG PRIM_RELIEF_SUBH	{ MIN 4; MAX 1000; }

		REAL PRIM_RELIEF_BLEVEL { UNIT PERCENT; MIN 0.0; MAX 100.0; }

		REAL PRIM_RELIEF_TLEVEL { UNIT PERCENT; MIN 0.0; MAX 100.0; }

		INCLUDE Oprimitiveaxis;

		BOOL PRIM_RELIEF_SPHERICAL {}

	}

}

