#ifndef _OEXPLOSIONFX_H_

#define _OEXPLOSIONFX_H_



enum

{

	// Variables

	EXPLOSIONFX_THICKNESS				= 1000,

	EXPLOSIONFX_THICKNESS_RANDOM		= 1001,

	EXPLOSIONFX_DENSITY					= 1002,

	EXPLOSIONFX_DENSITY_RANDOM			= 1003,

	EXPLOSIONFX_CLUSTERKIND				= 1004,

		EXPLOSIONFX_CLUSTERKIND_POLYS	= 0,

		EXPLOSIONFX_CLUSTERKIND_STAGS	= 1,

		EXPLOSIONFX_CLUSTERKIND_SE_PO	= 2,

		EXPLOSIONFX_CLUSTERKIND_AUTOM	= 3,

	EXPLOSIONFX_CLUSTERFIX				= 1005,

	EXPLOSIONFX_DISAPPEAR				= 1006,

	EXPLOSIONFX_DISAPPEARKIND			= 1007,

		EXPLOSIONFX_DISAPPEARKIND_TIME	= 0,

		EXPLOSIONFX_DISAPPEARKIND_DIST	= 1,

	EXPLOSIONFX_EXPLOSTRENGTH			= 1008,

	EXPLOSIONFX_EXPLOSTRENGTH_FALLOFF	= 1009,

	EXPLOSIONFX_EXPLOSTRENGTH_RANDOM	= 1010,

	EXPLOSIONFX_EXPLODIRECTION			= 1011,

		EXPLOSIONFX_EXPLODIRECTION_ALL	= 0,

		EXPLOSIONFX_EXPLODIRECTION_O_X	= 1,

		EXPLOSIONFX_EXPLODIRECTION_E_X	= 2,

		EXPLOSIONFX_EXPLODIRECTION_O_Y	= 3,

		EXPLOSIONFX_EXPLODIRECTION_E_Y	= 4,

		EXPLOSIONFX_EXPLODIRECTION_O_Z	= 5,

		EXPLOSIONFX_EXPLODIRECTION_E_Z	= 6,

	EXPLOSIONFX_EXPLODIRECTION_RANDOM	= 1012,

	EXPLOSIONFX_EXPLOTIME				= 1013,

	EXPLOSIONFX_TIME					= 1014,

	EXPLOSIONFX_DSPEED					= 1015,

	EXPLOSIONFX_DSPEED_FALLOFF			= 1016,

	EXPLOSIONFX_DSPEED_RANDOM			= 1017,

	EXPLOSIONFX_DMAX_RANGE				= 1018,

	EXPLOSIONFX_DMAX_RANGE_RANDOM		= 1019,

	EXPLOSIONFX_WSPEED					= 1020,

	EXPLOSIONFX_WSPEED_FALLOFF			= 1021,

	EXPLOSIONFX_WSPEED_RANDOM			= 1022,

	EXPLOSIONFX_ROTACHSE				= 1023,

		EXPLOSIONFX_ROTACHSE_C			= 0,

		EXPLOSIONFX_ROTACHSE_X			= 1,

		EXPLOSIONFX_ROTACHSE_Y			= 2,

		EXPLOSIONFX_ROTACHSE_Z			= 3,

	EXPLOSIONFX_ROTACHSE_RANDOM			= 1024,

	EXPLOSIONFX_GRAVITATION				= 1025,

	EXPLOSIONFX_GRAVITATION_RANDOM		= 1026,

	EXPLOSIONFX_GDIRECTION				= 1027,

		EXPLOSIONFX_GDIRECTION_NO		= 0,

		EXPLOSIONFX_GDIRECTION_X		= 1,

		EXPLOSIONFX_GDIRECTION_NX		= 2,

		EXPLOSIONFX_GDIRECTION_Y		= 3,

		EXPLOSIONFX_GDIRECTION_NY		= 4,

		EXPLOSIONFX_GDIRECTION_Z		= 5,

		EXPLOSIONFX_GDIRECTION_NZ		= 6,

	EXPLOSIONFX_GMAX_RANGE				= 1028,

	EXPLOSIONFX_GMAX_RANGE_RANDOM		= 1029,



	EXPLOSIONFX_WINDSPEED				= 1034,

	EXPLOSIONFX_WIRBELSPEED				= 1035,

	EXPLOSIONFX_DISAPPEAR_START			= 1036,

	EXPLOSIONFX_DISAPPEAR_DELAY			= 1037,

	EXPLOSIONFX_WINDSPEED_RANDOM		= 1038,

	EXPLOSIONFX_WIRBELSPEED_RANDOM		= 1039,

	EXPLOSIONFX_LINEAR					= 1040,

	EXPLOSIONFX_CLUSTER_NAME			= 1043,

	EXPLOSIONFX_CLUSTER_MIN_POLYS		= 1044,

	EXPLOSIONFX_CLUSTER_MAX_POLYS		= 1045,



	// Groups

	ID_EXPLOSIONFX_EXPLOSION						= 1046,

	ID_EXPLOSIONFX_CLUSTER							= 1047,

	ID_EXPLOSIONFX_GRAVITY							= 1048,

	ID_EXPLOSIONFX_ROTATION							= 1049,

	ID_EXPLOSIONFX_SPECIALS							= 1050,



	EXPLOSIONFX_INTERNAL_SCALE					= 2000

};



#endif

