#ifndef _Oenvironment_H_

#define _Oenvironment_H_



enum

{

	ENVIRONMENT_AMBIENT						= 1000,  // VECTOR

	ENVIRONMENT_AMBIENTSTRENGTH		= 1001,  // REAL

	ENVIRONMENT_FOGENABLE					= 1002,  // BOOL

	ENVIRONMENT_FOG								= 1003,  // VECTOR

	ENVIRONMENT_FOGSTRENGTH				= 1004,  // REAL

	ENVIRONMENT_FOGDISTANCE				= 1005,  // REAL

	ENVIRONMENT_AFFECTBACKGROUND  = 1006   // BOOL

};



#endif