STRINGTABLE vppositionpass

{

	vppositionpass														"Position Pass";

	

	VP_POSITIONPASS_INFO											"To get the Position Pass, add the Multipass Layer 'Post Effects' to your render settings.";

	VP_POSITIONPASS_FLIP											"Channel Order";

		VP_POSITIONPASS_FLIP_RGB									"RGB";

		VP_POSITIONPASS_FLIP_RBG									"RBG";

		VP_POSITIONPASS_FLIP_GBR									"GBR";

		VP_POSITIONPASS_FLIP_GRB									"GRB";

		VP_POSITIONPASS_FLIP_BGR									"BGR";

		VP_POSITIONPASS_FLIP_BRG									"BRG";

	VP_POSITIONPASS_SPACE											"Space";

		VP_POSITIONPASS_SPACE_WORLD								"World";

		VP_POSITIONPASS_SPACE_CAMERA							"Camera";

		VP_POSITIONPASS_SPACE_OBJECT							"Object";

	VP_POSITIONPASS_SCALE											"Scale";

	VP_POSITIONPASS_INVERTZ										"Invert Z";

}

