STRINGTABLE renderstatus

{

	renderstatus "Render Status";



	RS_RENDER_GRP		"Render";

		RS_PASS			"Pass";

		RS_LAST_FRAME	"LastFrame";

		RS_ELAPSED		"Elapsed";

		RS_REMAINING	"Remaining";

		RS_FRAME		"Frame";	

	

	RS_OUTPUT_GRP		"Output Settings";	

		RS_NAME			"Name";

		RS_FOLDER		"Folder";

		RS_FORMAT		"Format";

		RS_DEPTH		"Depth";

		RS_CAMERA		"Camera";

		RS_VIEWPORT		"Viewport";

		RS_SIZE			"Size";

		RS_IMAGE_ASPECT	"Image Aspect";

		RS_PIXEL_ASPECT	"Pixel Aspect";

		RS_FIELDS		"Fields";

		RS_GAMMA		"Gamma";

		RS_ALIASING		"Antialiasing";

	

	RS_SCENE_STATS_GRP	"Project Statistics";	

		RS_OBJECTS		"Objects";

		RS_LIGHTS		"Lights";

		RS_POLYGONS		"Polygons";

		RS_POINTS		"Points";

		RS_MATERIALS	"Materials";

		RS_CPUS			"Cpu Count";

		

	

	RS_CONSOLE_GRP		"Console";

	



}

