STRINGTABLE ToolModelingAxis

{

  ToolModelingAxis							"Modeling Axis";

	MDATA_AXIS_MODE 							"Axis";

		MDATA_AXIS_MODE_WORLD					"World";

		MDATA_AXIS_MODE_OBJECT				"Object";

		MDATA_AXIS_MODE_SELECTED			"Selected";

		MDATA_AXIS_MODE_ROOT					"Root";

		MDATA_AXIS_MODE_PARENT				"Parent";

		MDATA_AXIS_MODE_BOUNDS				"Bounds";

		MDATA_AXIS_MODE_POINTS				"Points";

		MDATA_AXIS_MODE_CAMERA				"Camera"; 

		MDATA_AXIS_MODE_FREE					"Free";

	MDATA_AXIS_FREE								"Retain Changes";

	MDATA_AXIS_BOUNDS_X 					"X";

	MDATA_AXIS_BOUNDS_Y 					"Y";

	MDATA_AXIS_BOUNDS_Z 					"Z";

	MDATA_AXIS_GROUP							"Modeling Axis";

	MDATA_OBJECTAXIS_GROUP				"Object Axis";



	MDATA_AXIS_ROT				"Orientation";

	MDATA_AXIS_NORMAL_PSR		"Along Normals";

	MDATA_AXIS_USER_POS			"Position" "Pos";

	MDATA_AXIS_USER_ROTATION	"Rotation" "Rot";

	MDATA_AXIS_USER_LOCK		"Lock";

	MDATA_AXIS_USER				"Coord";

	MDATA_AXIS_OBJECT_LINK		"Object";



	MDATA_AXIS_ROT_AXIS			"Axis";

	MDATA_AXIS_ROT_WORLD		"World";

	MDATA_AXIS_ROT_OBJECT		"Object";

	MDATA_AXIS_ROT_NORMALS		"Normal";

	MDATA_AXIS_ROT_CAMERA		"Camera";

	MDATA_AXIS_ROT_ROOT			"Root";

	MDATA_AXIS_ROT_PARENT		"Parent";



	MDATA_AXIS_USER_WORLD		"World";

	MDATA_AXIS_USER_OBJECT		"Object";

	MDATA_AXIS_USER_CAMERA		"Camera";

	

	MDATA_AXIS_GIMBALROTATION	"Gimballing Rotation";

	MDATA_AXIS_LOCALMANIPULATION	"Per-Object Manipulation";



	MDATA_AXIS_DIRTY			"";

}

