STRINGTABLE GVray

{

	GVray								"Ray Operator";



	GV_RAY_TEST_ONLY "Test Only";

	GV_RAY_GLOBAL "Global Coordinates";



	GV_RAY_INPUT_OBJECT	"Object";

	GV_RAY_INPUT_POINT1 "Ray Point1";

	GV_RAY_INPUT_POINT2 "Ray Point2";



	GV_RAY_OUTPUT "Collision";

	GV_RAY_OUTPUT_HITPOS "Hit Position";

	GV_RAY_OUTPUT_FACE_INDEX "Face Index";

	GV_RAY_OUTPUT_FACE_NORMAL "Face Normal";

	GV_RAY_OUTPUT_PHONG_NORMAL "Phong Normal";

	GV_RAY_OUTPUT_DISTANCE "Distance";

	GV_RAY_OUTPUT_BACKFACE "Is Backface";

}