STRINGTABLE GVcollision

{

	GVcollision								"Collision Operator";



	GV_COLLISION_MODE									"Matrix Mode";

		GV_COLLISION_OPERATOR_MODE_GLOBAL	"Global";

		GV_COLLISION_OPERATOR_MODE_LOCAL	"Local";



	GV_COLLISION_TYPE									"Collision Type";

		GV_COLLISION_OPERATOR_TYPE_CUBE		"Bounding Box";

		GV_COLLISION_OPERATOR_TYPE_SPHERE	"Sphere";

		GV_COLLISION_OPERATOR_TYPE_POLYGON	"Object";

		GV_COLLISION_OPERATOR_TYPE_DISTANCE	"Distance";

		GV_COLLISION_OPERATOR_TYPE_TOLERANCE	"Tolerance";



	GV_COLLISION_USE_DEFORMED		"Use Deformed Points";

	GV_COLLISION_USE_HIERARCHY		"Include Children";



	GV_COLLISION_SELECTION1				"Selection Tag 1";

	GV_COLLISION_SELECTION2				"Selection Tag 2";



	GV_COLLISION_INPUT_OBJECT1					"Object 1";

	GV_COLLISION_INPUT_OBJECT2					"Object 2";

	GV_COLLISION_INPUT_TOLERANCE				"Tolerance";



	GV_COLLISION_OUTPUT				"Collision";

	GV_COLLISION_OUTPUT_DISTANCE	"Distance";

	GV_COLLISION_OUTPUT_INDEX1		"Polygon Index 1";

	GV_COLLISION_OUTPUT_INDEX2		"Polygon Index 2";

	GV_COLLISION_OUTPUT_POINT1		"Point 1";

	GV_COLLISION_OUTPUT_POINT2		"Point 2";

}