CONTAINER GVbitmap

{

	NAME GVbitmap;

	INCLUDE GVbase;



	GROUP ID_GVPROPERTIES

	{

	}



	GROUP ID_GVPORTS

	{

		LONG GV_BITMAP_X  { INPORT; }

		LONG GV_BITMAP_Y  { INPORT; }

		FILENAME GV_BITMAP_FN_PORT { TEXTURE; INPORT; }

		LONG GV_BITMAP_WIDTH { OUTPORT; }

		LONG GV_BITMAP_HEIGHT { OUTPORT; }

		VECTOR GV_BITMAP_COLOR { OUTPORT; }

	}

}

