STRINGTABLE Ocamuscle

{

	Ocamuscle "Muscle";

	

	ID_CA_MUSCLE_OBJECT_ANCHORS_GROUP "Anchors";

	ID_CA_MUSCLE_OBJECT_ANCHORS_LIST_GROUP "";

	ID_CA_MUSCLE_OBJECT_GEOM_GROUP "Geometry";

	ID_CA_MUSCLE_OBJECT_DYNAMICS_GROUP "Dynamics";

	ID_CA_MUSCLE_OBJECT_DYNAMICS_ADV_GROUP "Advanced";

	ID_CA_MUSCLE_OBJECT_DEFORM_GROUP "Deform";

	ID_CA_MUSCLE_OBJECT_DYNAMICS_FORCES_GROUP "Forces";

	ID_CA_MUSCLE_OBJECT_TRANSITION_GROUP "Transition";

	

	ID_CA_MUSCLE_OBJECT_SEGMENTS_COUNT "Segment Count";

	ID_CA_MUSCLE_OBJECT_RADIAL_COUNT "Radial Count";

	ID_CA_MUSCLE_OBJECT_SEGMENTS_RES "Segment Resolution";

	ID_CA_MUSCLE_OBJECT_RADIAL_RES "Radial Resolution";

	ID_CA_MUSCLE_OBJECT_ANCHORS_ADD "Add";

	ID_CA_MUSCLE_OBJECT_ANCHORS_REMOVE "Remove";

	

	ID_CA_MUSCLE_OBJECT_MODE "Mode";

		ID_CA_MUSCLE_OBJECT_MODE_EDIT "Edit";

		ID_CA_MUSCLE_OBJECT_MODE_ANIMATE "Animate";

		

	ID_CA_MUSCLE_OBJECT_STATE "State";

		ID_CA_MUSCLE_OBJECT_STATE_RELAX "Relaxed";

		ID_CA_MUSCLE_OBJECT_STATE_COMPRESSED "Compressed";

		ID_CA_MUSCLE_OBJECT_STATE_EXTENDED "Extended";

		

	ID_CA_MUSCLE_OBJECT_DYNAMICS "Dynamics";

	ID_CA_MUSCLE_OBJECT_DRAG "Drag";

	ID_CA_MUSCLE_OBJECT_SPRINGS "Springs";

	ID_CA_MUSCLE_OBJECT_STIFFNESS "Stiffness";

	ID_CA_MUSCLE_OBJECT_STRENGTH "Strength";

	ID_CA_MUSCLE_OBJECT_GRAVITY "Gravity";

	ID_CA_MUSCLE_OBJECT_ITERATIONS "Iterations";

	ID_CA_MUSCLE_OBJECT_STRUCTUAL_STIFFNESS	"Structure";

	

	ID_CA_MUSCLE_OBJECT_STATE_SET "Set";

	ID_CA_MUSCLE_OBJECT_SHAPE_RELAX "Shape";

	ID_CA_MUSCLE_OBJECT_SHAPE_COMPRESS "Shape";

	ID_CA_MUSCLE_OBJECT_SHAPE_EXTEND "Shape";

	

	ID_CA_MUSCLE_OBJECT_RELAX_LENGTH "Length";

	ID_CA_MUSCLE_OBJECT_COMPRESS_LENGTH "Length";

	ID_CA_MUSCLE_OBJECT_EXTEND_LENGTH "Length";

	

	ID_CA_MUSCLE_OBJECT_SUBD "Subdivision";

	ID_CA_MUSCLE_OBJECT_TYPE "Type";

	ID_CA_MUSCLE_OBJECT_TYPE_LINEAR "Linear";

	ID_CA_MUSCLE_OBJECT_TYPE_CUBIC "Cubic";

	ID_CA_MUSCLE_OBJECT_TYPE_AKIMA "Akima";

	ID_CA_MUSCLE_OBJECT_TYPE_BSPLINE "B-Spline";

	

	ID_CA_MUSCLE_OBJECT_AUTO_COMPRESS "Auto Volume";

	ID_CA_MUSCLE_OBJECT_AUTO_EXTEND "Auto Volume";

	

	ID_CA_MUSCLE_OBJECT_SUBD_CALC "Subdivision";

	

	ID_CA_MUSCLE_OBJECT_DEFORM "Direction";

	ID_CA_MUSCLE_OBJECT_DEFORM_RADIAL "Radial";

	ID_CA_MUSCLE_OBJECT_DEFORM_NORMAL "Normal";

	ID_CA_MUSCLE_OBJECT_DEFORM_DIRECTION "Up-Vector";

	

	ID_CA_MUSCLE_OBJECT_DEFORM_DIRECTION_LINK "Object";

	ID_CA_MUSCLE_OBJECT_STIFFNESS_CURVE "Stiffness";

		

	ID_CA_MUSCLE_OBJECT_VOLUME_STIFFNESS "Volume Stiffness";

	ID_CA_MUSCLE_OBJECT_FORCES "Forces";

	

	ID_CA_MUSCLE_OBJECT_FATOFFSET "Fat Offset";

	ID_CA_MUSCLE_OBJECT_SHAPE_TRANSITION "Transition";

	

	ID_CA_MUSCLE_OBJECT_DYNAMICS_FRAME "On Frame";

	

	ID_CA_MUSCLE_OBJECT_AUTO_ALIGN "Auto Align";

}

